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The Legend of Zelda: Breath of the Wild - Review Thread

Game Information

Game Title: The Legend of Zelda: Breath of the Wild
Platform: Nintendo Switch, Wii U
Media: E3 2014 Wii U Trailer
The Game Awards 2014 Gameplay First Look
E3 2016 Official Game Trailer
E3 2016 amiibo Trailer
Introduction | amiibo Gameplay
Hunting and Gathering Gameplay | Exploration Gameplay
Weapons and Combat Gameplay | Beyond the Plateau Gameplay
Shrine of Trials Gameplay | Part 2 | Part 3 | Part 4
'Life in the Ruins'
Nintendo Treehouse Let's Play | Live with Nintendo Switch
Nintendo Switch Presentation 2017 Trailer
Developer: Nintendo EPD Info
Publisher: Nintendo
Release Date: March 3 2017
More Info: /zelda | Wikipedia Page
Review Aggregator: OpenCritic - 96 [Cross-Platform]
MetaCritic - 97 [Switch]
MetaCritic - 97 [Wii U]
Arbitrary compilation of previous games in the series -
Entry Score (Platform, Year, # of Critics)
Ocarina of Time 99 (N64, 1998, 22 critics)
Majora's Mask 95 (N64, 2000, 27 critics)
A Link to the Past 95 (GBA, 2002 re-release, 30 critics)
The Wind Waker 96 (GC, 2003, 56 critics)
The Minish Cap 89 (GBA, 2005, 80 critics)
Twilight Princess 96 (GC, 2006, 16 critics)
Phantom Hourglass 90 (DS, 2007, 57 critics)
Spirit Tracks 87 (DS, 2009, 75 critics)
Skyward Sword 93 (Wii, 2011, 81 critics)
A Link Between Worlds 91 (3DS, 2013, 81 critics)
Tri Force Heroes 73 (3DS, 2015, 73 critics)

Reviews

Attack of the Fanboy - Kyle Hanson - 5 / 5 stars (Switch)
The simple fact is that The Legend of Zelda: Breath of the Wild is one of the best games ever made. It marks a turning point for the medium that will be learned from for some time. It is a system seller in every sense of the word, and if you don't already have a way to play it, you owe it to yourself to find one.
Cerealkillerz - Gabriel Bogdan - German - 9 / 10 (Switch, Wii U)
Despite a weak performance on the TV and some unimaginative Riddles, The Legend of Zelda: Breath of the Wild presents itself as probably the best launch title of the current console generation. The enormous open world leaves little to be desired and the main quests will surely entertain you over 10-15 hours.
CGMagazine - Cody Orme - 9.5 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is a culmination of every small step Nintendo’s made with the series resulting in one of the most satisfying games I’ve ever played.
Destructoid - Chris Carter - 10 / 10 (Switch)
This isn't your typical boiler plate open world cash grab, rife with to-do lists and busywork. Zelda: Breath of the Wild is an evolution of the formula for both eastern and western philosophies alike, and a new blueprint.
Easy Allies - Michael Damiani - 4.5 / 5 stars | Written (Switch)
Nintendo has achieved something really special with Breath of the Wild. All that’s holding it back are the glaring framerate issues, but even that’s not enough to dim the greatness that shines through. After trying for nearly a decade, the Zelda team has finally made a radical departure from the established Zelda formula. This is a bold new direction for the series, one that so perfectly embraces the spirit of the original NES adventure and re-imagines it for a new generation. Rather than striving to outdo Ocarina of Time, Nintendo has given us something entirely different, yet its impact is just as profound. Breath of the Wild is a landmark game that’s hopefully just the start of an amazing future for Link’s continuing adventures.
EGM - Emma Schaefer - 9.5 / 10 (Switch)
While Breath of the Wild doesn't follow the standard Zelda formula, it may be the quintessential example of the Zelda spirit. With a stunningly beautiful and interactive world, surprising difficulty, and a dizzying amount of riddles and puzzles, there's no end to the secrets hidden in the vast land of Hyrule.
Eurogamer - Oli Welsh - Essential (Switch)
Switch's debut and Wii U's demise are marked by a radical reinvention of The Legend of Zelda that will go down as an all-time great.
FNintendo - Nuno Nêveda - Portuguese - 10 / 10 (Switch)
There is no other way to define The Legend of Zelda: Breath of the Wild other than sheer genius. Link's immense and extremely ambitious quest takes the series into new heights, as it introduces elements of survival and item management, bringing new life into a saga that now puts the players in the middle of an open and free roaming adventure, rewarding explorers at every single moment with its beautiful settings and far-reaching worlds. Nintendo has delivered and Breath of the Wild is one of the shiniest stars that could ever light up a new system upon its launch.
Game Revolution - Jonathan Leack - 5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild isn’t just good, it’s the best launch title I’ve ever played. It will single-handedly validate the purchase of the Switch for many people, and given the device's $299 price tag that's a huge accomplishment.
GameSpot - Peter Brown - 10 / 10 (Switch, Wii U)
No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created.
GameXplain - GameXplain - Liked a lot (Switch)
It's a liberating experience by recent Zelda standards--and one that guarantees everyone's voyage will be unique and truly their own. It's an adventure that is frequently brilliant, and puts exploration and freedom back at the forefront, giving you true agency over your own adventure. While it may not be perfect, such as with the lacking story, uneven voicework, and everything about that stupid inventory, it otherwise provides an extremely promising foundation for Nintendo to build and improve on and I can't wait to see where the series takes it next.
GamingTrend - Ron Burke - 100 / 100 (Switch)
I’ve mentioned Ocarina of Time a few times, and there’s a reason – it is the benchmark by which all other Zelda games are tested. Somehow, and beyond all of my expectations, The Legend of Zelda: Breath of the Wild exceeds that mark. I can confidently declare that Breath of the Wild is the best Zelda game ever made.
Giant Bomb - Dan Ryckert - 5 / 5 stars (Switch)
This sense of wonder is something that I haven’t felt so strongly since I played A Link to the Past when I was seven years old. Ocarina of Time was able to capture some of that same magic in my teenage years. Now that I’m in my thirties, I don’t think that I expected it to be possible for a game to make me feel like that again. I’ve been reviewing video games for twelve years now, and I’m used to describing games in a certain way. “This game controls well. This mechanic is innovative. The graphics are stunning. The skill tree feels limited.” That type of language doesn’t adequately convey how Breath of the Wild made me feel. Nintendo may have changed so many long-standing traditions of the Zelda franchise, but the spirit of discovery is as strong as it’s ever been no matter your age. I didn’t think I’d feel the Zelda magic this strongly ever again, but I couldn't be happier to be proven wrong.
Guardian - Alex Hern - 5 / 5 stars (Switch)
The Nintendo Switch launch title takes the Zelda franchise to a whole new level, producing something even greater than the sum of its finely honed parts
Kotaku - Jason Schreier - Unscored (Switch)
Triumphant. Groundbreaking. The pinnacle of Zelda.
Metro GameCentral - GameCentral - 10 / 10 (Switch)
The best Zelda there’s ever been, and very possibly the best video game ever made.
Nintendo Life - Thomas Whitehead - 10 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is a landmark release for its franchise and Nintendo. It's the first time that Nintendo has truly taken on the open-world genre in a current-generation sense; in arriving late to the party, though, it embraces some strengths from top-of-the-class games while also forging its own identity. This game is a revolution for the franchise, but the Legend of Zelda essence is still there - its soul remains.The end result, then, is a captivating experience. This will be in the running as the best game in the IP's history, and it will likely be discussed as a leading contender in the broader open-world genre. Nintendo has bravely taken one of its biggest franchises in a new direction, and it's delivered a triumph.
NZGamer - Keith Milburn - 9.5 / 10 (Switch)
The Legend of Zelda: Breath of the Wild has forever changed the franchise – a feat accomplished by looking to the past. Nintendo have captured the sense of wonder, danger, and awe that they created in 1986, and embedded it in a vast, enthralling world.
Paste Magazine - Garrett Martin - 9.7 / 10 (Switch)
The depth you expect, the open exploration and constant sense of discovery the series is known for, are here in perhaps greater effect than ever before, but with the systems and mechanics that drive the moment-to-moment action heavily overhauled. The result is a Zelda that feels unmistakably like a Zelda, but that also breathes new life into the venerable classic. It’s too early to fully weigh it against the historical record, but if forced to rank the entire coterie of Zelda games, Breath of the Wild would come in near the very top.
Polygon - Arthur Gies - 10 / 10 (Switch)
I guess, in the end, it's not just that Breath of the Wild signals that Zelda has finally evolved and moved beyond the structure it's leaned on for so long. It's that the evolution in question has required Nintendo to finally treat its audience like intelligent people. That newfound respect has led to something big, and different, and exciting. But in an open world full of big changes, Breath of the Wild also almost always feels like a Zelda game — and establishes itself as the first current, vital-feeling Zelda in almost 20 years.
Post Arcade (National Post) - Chad Sapieha - 10 / 10 | Part II | Part III (Switch)
Based on the first 30 hours, Nintendo's first big Switch game is a masterpiece that can suck a player in for a 10-hour session and leave her wanting more
RPG Site - Alex Donaldson - 10 / 10 (Switch)
The most special Nintendo game in years, Breath of the Wild is an incredibly polished mixture of myriad ideas we've seen before - but never in a package quite like this.
Shacknews - Jason Faulkner - 9 / 10 (Switch)
By avoiding the pitfalls, other open-world adventures have made too often, The Legend of Zelda: Breath of the Wild makes itself an instant classic.
Stevivor - Ben Salter - 10 / 10 (Switch)
Simply put, The Legend of Zelda: Breath of the Wild is the best launch title I've ever played. It's captivated me more than any game with a system launch, and it's rocketed straight into number one on my all-time favourite Zelda games. You could play it on Wii U, where it's still a fantastic game — clearly the best on the console. But it's that little bit more special to have such an amazing, massive game on a handheld system. Wherever you play, The Legend of Zelda: Breath of the Wild was worth the wait.
The Digital Fix - Andrew Phillips - 10 / 10 (Switch)
Having played numerous RPGs over many years, it's tough to think of one that is as spellbinding and so moreish as this. A modern day marvel on the Nintendo Switch, The Legend of Zelda: Breath of the Wild is simply stunning.
TheSixthAxis - Stefan L - 9 / 10 (Switch)
The Legend of Zelda: Breath of the Wild dramatically updates this venerable and beloved series, bringing new ideas into the fold which, while seemingly taking inspiration from others, seamlessly adapts them to fit and never loses its own identity. It’s refreshingly new and familiar at the same time, making for both one of the greatest launch titles and the sweetest swan songs any console could wish for.
TrustedReviews - Brett Phipps - 5 / 5 stars (Switch)
Being billed as the huge system seller I picked up Breath of the Wild with some astronomical expectations that I never dreamed it could match. However, it has managed to, at least in the early going. I feel consumed by the game and am desperate to explore more of it and find all the dungeons I can to make sure Link is well prepared to face Ganon when the time comes.
USgamer - Mike Williams - 5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild draws from many sources of inspiration, including older Zelda games and titles like Skyrim and The Witcher 3, to create something wholly unique. Nintendo has crafted a wide, beautiful world to explore, underpinned with some interesting emergent mechanics. Breath of the Wild stands as one of the best in the series and a great opener for Nintendo's newest console.
God is a Geek - Adam Cook - 10 / 10 (Switch)
Breath of the Wild is an absolute masterpiece, and may well be the best The Legend of Zelda game ever made. Despite a few minor technical issues, this a truly unforgettable experience.
IGN - Jose Otero - 10 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is evocative, exhilarating, and a masterclass in open-world design.
Digital Trends - Mike Epstein - 4.5 / 5 stars (Switch)
'Breath of the Wild' is the best launch game on Switch and unlike any Legend of Zelda game you've ever played.
Game Rant - Riley Little - 5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild exceeds lofty expectations on the Nintendo Switch, cementing it as one of the best installments in the beloved series to-date.
Wccftech - Dave Aubrey - 9.8 / 10 (Switch)
Minor technical problems aside, this is one of gaming's greatest and most storied series returning with something we've never seen before. Breaking all the conventions of the series, and even a few general gaming conventions, Breath of the Wild is essential for any self-respecting gamer. A new bar has been set in open world gaming.
Stars and Stripes - Michael S. Darnell - A+ (Switch)
Even with that pedigree, “Breath of the Wild” stands among the best the series has to offer. I wasn’t able to say this with “Skyward Sword” or “Twilight Princess,” but I can see a future in which this game sits alongside “Ocarina” and “A Link to the Past” as the most cherished “Zelda” titles.
Telegraph - Tom Hoggins - 5 / 5 stars (Switch)
These are just some of the reasons why, after several dozen hours of play and despite not yet seeing its quest to completion, I am convinced that it is one of the very finest video games ever made.
Everyeye.it - Francesco Fossetti - Italian - 9 / 10 (Switch)
Link's biggest adventure turns a blind eye to some technical insecurities but bets everything on an inimitable style, a perfect mix between fantasy and fantastic, perfect incarnation of a thin and modern fable.
PCMag - Will Greenwald - 4.5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild is massive, dense, and incredibly satisfying to explore. It suffers from a few frustrations, most notably the strange desaturation filter that pervades the graphics, but they're all easily forgivable when held against the sheer scope and variety of what you can do in the game. This is the biggest and most impressive Zelda game we've seen yet, and after 30 hours in Hyrule I'm still finding new things. The Legend of Zelda: Breath of the Wild easily earns a PCMag Editors' Choice.
IBTimes UK - Ben Skipper - 5 / 5 stars (Switch)
In reinvigorating the Zelda series, Nintendo has rediscovered what gave it life all those years ago, capturing a spirit of adventure that flows through Breath of the Wild like the breeze on Hyrule's fields. Link and Princess Zelda's battle to save Hyrule and vanquish evil has rarely felt like such a personal journey, thanks to a masterful game defined by its peerless, charming and truly beautiful setting. A masterpiece.
Game Informer - Kyle Hilliard - 10 / 10 (Switch)
I was entranced by this version of Hyrule, and it surprised me at nearly every turn, from its wealth of discoveries to the way it shuns the established tropes of previous Zelda games. It represents a profound new direction for one of gaming’s best franchises and a new high point for open-world interactive experiences.
Digital Chumps - Steve Schardein - 10 / 10 (Switch)
This is it, folks. The Legend of Zelda: Breath of the Wild is Nintendo’s Magnum Opus. It’s not only the best Zelda game ever created, it’s also one of the very best videogames in the history of the art. Games like this are so rare that it would be impossible to classify it as anything other than a masterpiece. Experience it at all costs.
Zam - Willie Clark - No (Switch)
All the time spent making a big open world could have gone into making things Zelda fans want and expect: many varied dungeons, cool new weapons, or an interesting story. Instead we got BOTW. Exploring can be fun, but it doesn't make up for a lack of other things I want and expect in a Zelda game, and while there are enjoyable moments in Breath of the Wild simply extending the amount of time it takes to get from point A to point B does nothing to advance the series in a meaningful way.
COGconnected - Rory Wood - 100 / 100 (Switch)
It’s not just the best Zelda game yet, it’s quite possibly the best game Nintendo has ever produced.
NintendoWorldReport - Neal Ronaghan - 9.5 / 10 (Switch)
This is an amazing, standout entry in a series with a history dotted with masterpieces. It absolutely reinvents the Zelda style while still staying true to what makes past games work so well. This is a hell of a way to kick off a new console (or close one out if you play it on Wii U), as Breath of the Wild is one of the most impressive games I’ve played in years.
VideoGamer - Alice Bell - 9 / 10 (Switch)
You know when you were a kid, in the summer, you used to have huge pretend adventures in the back garden with all your mates? Where the shed was a castle and the hedge was a jungle? And it was like really having an adventure?
This is sort of like that.
Ars Technica - Kyle Orland - Unscored (Switch)
After spending a week utterly immersed in Nintendo's open-world reimagining of the tried-and-true Zelda formula, it's hard to return to the more formulaic entries of the franchise's past. Breath of the Wild is an instant classic and a brave new direction for a series that has been stuck in some of its ways for far too long.
Time - Matt Peckham - 5 / 5 (Switch)
It's like nothing else Nintendo has made, an experience so simultaneously prodigious and accomplished that it feels like a mind-blowing mic drop to the sort of "open world" games (Grand Theft Auto V, The Elder Scrolls: Skyrim, The Witcher 3) the industry seems bent on proliferating.
Glixel - Mike Rougeau - Unscored (Switch)
In this modern age of objective-laden open worlds, convoluted skill trees and tiresome hand-holding, that sense of real adventure – that you might find something that no one else in the world has seen – is all too rare. And a Zelda game may have been the last place in the world you expected to find it.
We Got This Covered - Jowi Gerard-Meli - 4.5 / 5 stars (Switch)
The Legend of Zelda: Breath of the Wild is a landmark achievement for both the Zelda franchise and Nintendo as a whole. It’s a brave new step into uncharted territory that continues to offer surprises and challenges long into its massive running time. I can’t overstate how great it is to see the Big N taking risks again — though the vast majority of them do pay off, I have to admit I felt a good deal of affection even when the chances they took fell flat. This is an adventure that people will be talking about for a long time to come, and let’s hope that encourages the beloved Japanese developer to keep trying new things as it moves into a new generation of interactive entertainment.
Mashable - Adam Rosenberg - Unscored (Switch)
We've marched off to free Hyrule from Ganon's clutches time and time again, but this is the first Zelda game in which you can really, truly lose yourself.
4Players - Jörg Luibl - German - 91 / 100 (Switch)
For me this is the best Legend of Zelda since Ocarina of Time. Nintendo might not be the genius pioneer of the 80s and 90s anymore, but here they prove that they still can redefine themselves and set creative marks.
IGN Spain - Juan García - Spanish - 10 / 10 (Switch)
One of those games that you have to play. A great adventure and an excellent beginning for Nintendo's new console.
DualShockers - Lou Contaldi - 10 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is no mere Zelda game — it is a return to form for the decades-old series, showing that Nintendo still very much understands how to handle their property. Breath of the Wild may not only be the best Zelda game ever produced, but it rivals Super Mario 64 and Halo: Combat Evolved for the best launch game ever shipped with any console. With no exception, The Legend of Zelda: Breath of the Wild is a masterclass in game design and creativity, unprecedented from even Nintendo.
Daily Dot - AJ Moser - 5 / 5 (Switch)
There is always something new to discover, but at your own pace. Somehow, the adventure never loses momentum over dozens of hours of exploration, the inspired design holds up, making for an unmistakable Zelda game that completely changes everything expected from the series.
GameZone - Carter Washington - 9.5 / 10 (Switch)
Nintendo took insane risks with Breath of the Wild. Such big risks that I felt alienated when I first played it. That's quite the bold move considering that you run the risk of alienating fans completely. But over time, I grew to realize the brilliance in.
Parallax Live - Parallax Live - 89% (Switch)
In many respects, it's nearly perfect for the game you'd want with you on a long journey, as long as you've got a plug, but is it a masterpiece? Well we've been gaming for too long now to easily throw out accolades like that, so we're going to settle for a very good 89% with a proviso that you can safely add another 5% to the score if Minecraft-like collecting and cooking and fiddly inventory management are plus points in your gaming vocabulary. Regardless where your tolerances lie, we're sure that Breath of the Wild is, like the rest of the series, going to be remembered fondly for many years to come.
Waypoint - Austin Walker - Unscored (Switch)
With a focus on exploration and experimentation, the Nintendo Switch's most important launch title is my favorite game in years.
Cheat Code Central - Jenni Lada - 5 / 5 (Switch)
The characters are amazing, the world is gorgeous, the enemies make you become a better fighter, and the shrines and dungeons constantly force you to pay attention to your surroundings and think. It is an absolutely extraordinary game, one that is a fitting end to the Wii U and glorious beginning for the Switch.
Forbes - Erik Kain - 10 / 10 (Switch)
It's one of the best video games I've ever played, and is sure to keep you busy for many hours, days and weeks, exploring this vast, beautiful, unexpected world. I can't speak to the Wii U version, but I'm sure either version will delight and inspire. Don't miss this one, even if you're not a fan of older Zelda games. New fans and old fans alike will find so much to love in this game.
LevelUp - Daniel Dehasa - Spanish - 9.8 / 10 (Switch)
Breath of the Wild is without a doubt one of the best and most complex games in Nintendo's history. With an open world full of wonders, its addictive ambience seduces you constantly to explore the depths of Hyrule while it defies the best of your skills with perfect mechanics in combat. By far is among the most enjoyable sandbox games.
Cubed3 - Adam Riley - 10 / 10 (Switch)
This is the pinnacle of adventuring, Zelda style. It takes the core elements that fans know and love from Nintendo's long-standing series, and mixes it smoothly in with gorgeous open-world exploration of Xenoblade Chronicles, to craft something so breath-taking and absorbing that hours upon hours will pass by without notice, and barely any progress will have actually been made in the main story because there were so many other aspects to take in and play around with, as well as sub-missions that fit so naturally into the core quest. Nintendo has outdone itself with The Legend of Zelda: Breath of the Wild - absolutely sublime work.
Atomix - Alberto Desfassiaux - Spanish - 100 / 100 (Switch)
A new Nintendo Masterpiece. Breath of the Wild is the Zelda game we've been dreaming about our whole lives. An epic game that everyone needs.
Digital Spy - Matt Cabral - 5 / 5 stars (Switch)
More importantly, Breath of the Wild is still very much a traditional Zelda adventure at its heart. Smart puzzles, dungeon-dwelling bosses, charming characters, and imaginative storytelling are still on the agenda. In fact, thanks to inspired new powers spawned from the mysterious Sheika Slate, puzzle-filled Shrines, brilliantly crafted enemy encounters, and a beautiful world brimming with life, the game's more familiar beats are better than ever.
DigitalCentralMedia - Jordan Michael - 87% (Switch)
The Legend of Zelda Breath of The Wild is an excellent game and it's the best launch game to date. Everyone who has a Nintendo Switch should buy this game. It’s one of the best Zelda games to release.
GameMAG - GameMAG - Russian - 10 / 10 (Switch)
Miyamoto and Aonuma are never tired of repeating, that the main thing in The Legend of Zelda games is that absolute feeling of discovery. Breath of the Wild reveals this emotion better than any part of the series. It's amazing how the developers have managed to bring so many different concepts, mechanics and stories together and offer them in a form of an open, organic, and natural world. At the same time they have put the advanced physics engine to the basis of the game, leaving a huge space for experiments. You need time to acknowledge the impact of Breath of the Wild on the genre development and the following games of the series. But we can already say that the most ambitious and innovative "Zelda" for the last 20 years is right in front of us.
GameSkinny - David Fisher - 9 / 10 stars (Switch, Wii U)
This latest Zelda installment is a real breath of fresh air...
Let's Play Video Games - Laura Dale - 100% (Switch, Wii U)
I’ve honestly fallen head over heels in love with Breath of the Wild in a way I’ve not fallen in love with an open world game before. While many of the singular elements I’ve spoken about here may not sound terribly groundbreaking for the genre, the way they come together once you’re a couple of hours deep is some of the best paced, polished and fun open world design I have ever experienced. The separate parts combine into something far exceeding their sum total.
Yahoo! - Daniel Howley - 5 / 5 stars (Switch)
With Breath of the Wild, Nintendo has built a living, breathing world that you never want to leave. If you’re a newcomer to the series, a longtime fan or just want to see what all the hype is about, you won’t be disappointed.
GamesBeat - Jeff Grubb - 100 / 100 (Switch)
I think the result of all of its interlocking systems is a game that wants to slam you with moments of epiphanies. For me, my experience with Link’s Awakening was about getting that one major flash of insight and then using that to understand the rest of the game and then the rest of the Zelda series. For Breath of the Wild, Nintendo made a game that could replicate that moment over and over.
GameCrate - Paul Hunter - 9.75 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is simultaneously the swan song for Wii U, and the greatest possible beginning for Nintendo Switch. The experience is so phenomenal, it deserves to be in the conversation about the best Zelda game of all-time, if not the best games of all-time. When I say Breath of the Wild is a must-play title, it's not hyperbole, you simply must play this game.
Destructoid - CJ Andriessen - 10 / 10 (Wii U)
The unique order of these experiences has only been possible thanks to Breath of the Wild's willingness to let me act on a whim. It's a type of freedom I haven't experienced in years and a complete 180 from Skyward Sword. I'm completely intrigued by this game and I haven't even traversed my first dungeon yet. I don't know what the next 10 hours hold -- hopefully a dungeon -- but right now I'm gobsmacked by how enjoyable this romp through Hyrule has been.
GamingBolt - Pramath - 10 / 10 (Switch)
The Legend of Zelda: Breath of the Wild is hands down the most sophisticated, best open world game we have ever seen- and also the best Zelda game, the best Nintendo game, and quite possibly, the greatest game of all time as well.
Thanks OpenCritic for the review formatting help!
submitted by ninjyte to Games

Elven Paranormal Containment Foundation 9

[First]
----
Location: Site-16
"Comfortable?" Mr. Game asked - he had demanded the Foundation give both him and Saleria a comfy and pleasant room in which to have a conversation.
They complied, although a bit reluctantly.
The former inmate nodded, the room hadn't been altered that much, but the amount of furniture in the interior space had increased and the cheery and bright lighting also changed the atmosphere of their conversation. Now it was a bit more relaxed and casual.
"This… 'beanbag' is a very nice idea," Saleria commented, her body sunk within the softness of the bag. "You could sell this idea to a lot of traders."
Game scoffed, "As if I am in any position to sell anything right now."
Saleria winced, "S- sorry that's not what I-"
Game smiled, his face softening momentarily. "No, no it's fine. I'm not mad - well at least not at you." The last words were emphasized as he glared at the glass slit.
"So, do you want to continue about the Theory of Spiritual Essence?" Saleria said eagerly, although a bit sheepish. She hadn't talked to anyone for years and had lost all of her self confidence and social skills. It didn't help the fact that her anxiety and depression was caused by her so-called lover, now dead by her hands.
Game nodded coolly, despite his equal eagerness. The more he learned about magic and the sorcery of this world, the higher chance of escape he had.
"What do you want to know?" Saleria inquired.
Game hesitated, the last time he asked the elf about the universal knowledge of the world, they were quickly cut short. It was clear that the Foundation didn't want him to have an understanding of how their reality worked. He quickly formulated the questions in his mind, carefully arranging his sentences.
"How does… magic work?" Game asked.
Saleria blinked, "I'm… sorry?"
"How does magic work?" Game continued.
The elf seemed confused, "Uhh… like- like normal?"
Game groaned, "Sorry. I mean, how does the magic in this world work? What are the basic principles of magic in this dimen- world?"
"Are the Laws of Mystic different in your world?" Saleria questioned.
"Yes," Game suppressed his will to groan again. "Yes they are, now please explain."
Saleria squinted, trying to remember the basic teaching of magic she was taught back during her time in Magic School. "Remember when I said magic derives from spiritual essence? Whilst the vibrational force created physical meta-matter, 'magic' is like the flow between the vibrations of matters. These flows are capable of restructuring themselves into all forms of shapes - different shapes create different effects. These effects are what we call 'spells'."
Game nodded, carefully stealing glances at the glass slit.
Saleria continued, "Only an active soul can manipulate these flows of energy, only beings who have a higher cognitive function are able to manipulate these flows. I don't know if this is true for you, but no elves could produce spells from their body - we can only alter the essence of magic. That is why magical artifacts exist, mostly in the forms of sceptres and staffs, we can channel our magical energy into the objects and create physical manifestation."
Game listened, and theorized in his head. His body was, for some reason, immune to all forms of magic. The strange sparkly blue light orb, which they undoubtedly called magic bolts dissipated harmlessly on his body. Their fire magic didn't do much but give him a warm breeze, despite the ferocity their wind magic only flickered his clothes, their lightning tickled his skin, their ice spell melted once it touched his body. And his strange anti-magical effect grew the longer he spent outside the glass box, further deteriorating reality around himself.
But despite his apparent threat to their world, he still could get hurt by their spears and swords, his body could still be bruised whenever he fell or hit something, he bled when magic was not involved. He was fortunate that most of the elves didn't have the same amount of muscle density as a human. Save for the few crazy drug fueled athletic ones.
"So none of you elves could actually shoot magic spells from your hands?" Game inquired.
"It is not possible. Why, your species can?" Saleria asked in interest and a slight sense of awe.
Game shook his head, if she was one of the researchers his answer would be different. "Just asking, nothing else." He averted his gaze back at the glass slit, observing the animated silhouette behind the thick transparent surface. "You said that this… magical energy can be manipulated and reshaped, right?"
"We call it 'mana', and yes - different spell structures create different effects. Although all forms of spell, no matter how complex, are derived from the basic principles of thaumaturgic elements," Saleria explained.
'Fire, wind, water, earth, lightning and such?' Game thought to himself, but didn't bother to ask. They both don't have much more time. "That was certainly a great conversation Miss Saleria, but it seems like our time is running short."
Saleria tilted her head, confused for a moment before the guards emerged. Realization dawned on her face and she became downcast, "O- of course."
When they dragged her out, the blaring voice spoke. "Why are you so interested in Laws of Mystic, 661?"
Game smiled sweetly, glared at the glass wall. "I have my reasons."
Location: Physic-5000's Containment Cell, Site-16
Jeldia scowled at the thing. It was small and cylindrical. It had no eyes, only a blinking light, a claw protrusion above its head, its body welded together. It only crawled within its chamber endlessly bumping into walls at an incredible speed.
"The fuck is that again?"
"Physic-5000," Mervene answered flatly, unimpressed by the creature. "This thing had apparently fucked up the entire Teratron-5, report said that they found their body mutilated to pieces."
Jeldia gagged and shuddered at the mental image. The shock factor had disappeared long since, years ago, but as a researcher and not a combatant, the thought of gore and violence was still jarring to her. "Goddess, I heard Doctor Ordrin found their bodies in the mineshaft, right?"
"Yeah," Mervene replied, staring at the creature. "Though he seemed oddly fine with it."
"Must have been his numbness to all the bullshit in the Foundation then," Jeldia replied. She glanced at Mervene, "Why am I here again?"
Mervene shifted his gaze toward the female elf and shrugged, "Dr. Ordrin wanted a conversation with 661. Says that he had an important interview with the Physic. So the director decided to drag you here with me, observing this new Physic."
Jeldia groaned, "He is wasting my time."
"Don’t you hate that paranormal though?"
The female elf scowled, "Oh trust me, I despise that piece of shit, but I need answers and he has them. He’s given me another insight."
Mervene quirked an eyebrow, "Another cryptic exposition?"
"No, he mentioned some entity who goes by the name of Darth Plagueis," Jeldia frowned as her eyes glazed over the flat cylindrical creature that bumped into its containment wall. "Still don't understand anything he says though."
Mervene sighed as he leaned on the railing, "If you don't understand it, then it would be classified as cryptic exposition."
"He said something about the 'force' and 'dark side', when I asked him more he just laughed in my face," Jeldia grunted.
Mervene winced, "So let me guess, after that you just ended the interview?"
Jeldia sighed, "I had to. He's driving me insane."
"Yet you still want to talk to him?" Mervene joked, which earned an annoyed glare from the woman.
Jeldia paced around the room, they had been observing the creature for hours and all it did was wander aimlessly and bump against walls. There was no reason to extend the observation, unless they had other plans - which they didn’t. "I don't understand why the director agreed with Ordrin's plan, I thought she wanted me to interview and test 661?"
Mervene shrugged, "I have no idea."
Location: Physic-661 Containment Cell, Site-16
Game glanced suspiciously at the lanky looking elf. He was the same grey haired doctor who had once interviewed him before.
His appearance here was clearly not the Foundation's original plan, judging from how mismanaged their arrangement for the meeting was.
"Hello 661," said the man. Clad in standard research attire, he seemed more lifeless than other researchers he met. The man emanated the same false politeness as almost all the sociopaths that ran the Foundation.
"Don't tell me you are going to ask me about the goddamn 'Great Darkness'," Game groaned.
The doctor politely shook his head, "No, this is something different." He rummaged through his bag, grabbed a paper and held it out for Game to see.
---
[Confiscated Church of Cyberpunk's Scroll]
=List-001=
[Translated from the Church's Ancient Trolopsian Language to Common Tongue]
The Great Tale of Avalon the Wise Codex-I
"During the Age of Stone, the world was but a virgin land. Untainted and undisturbed from the hands of mortals, it remained so for another thousands of years."
"On a fateful day, the heavens split. It brought the Great Divine Spear of fire and metal, from the realm beyond mortal men, the Spear dropped and great cataclysm cast upon the Eastern continent."
"Though the Divine Spear brought forth terrible fate to the unfortunate Eastern cave dwellers, it was a gift to the ancient people of Galarin."
"Avalon, the bravest amongst elfkind, had set forth and ventured into the heart in which the Spear had carved the land. So mighty and magnificent the sight was, Avalon was caught in awe under the glistening light of the mighty God Spear."
"Crafted from the bones of Titans, forged from thousand stars, the Great Spear stood tall and mighty. Unwavering and unflinching of the soaring heat of the scorching desert and the raging storm that endlessly assaulted the barren land."
"Avalon soon uncovered the mountains of miracles within the Divine Spear's bowel, riches and gift of untold fortune. And in that fateful day, in which destiny herself smiles upon the great moment, Avalon found the true God and master of all life."
"He found our saviour that will banish the untold destruction that would soon befall upon the mortal realm. Avalon had released the great and mighty Skynet, God of Machine."
---
Game blinked, he re-read the document, suppressing the will to laugh. "Uh-huh, cool. Tell those cult whatever that I wish them good luck."
Dr. Ordrin's brow twitched, which didn't go unnoticed by Game.
"Why are you showing me this?" Game asked curiously, it was a major deviation from their usual interrogation and it certainly piqued the human's interest.
"Well… are you aware of Physic-2105?" Ordrin said, the polite smile still remaining on his face.
Game frowned, "No?"
The doctor calmly pulled out a piece of paper document and held it out for Game to read.
---
Item #: Physic-2105
Special Containment Procedure: Physic-2105 is to be kept inside a 3 x 3 unit adamantine containment cell. Its trigger is to be encased in a mithril magic lock to prevent further accidental uses. Physic-2105's projectile propulsion barrel is to be encased in hardened clay, which is to be replaced every month by D-Class personnel.
Description: Physic-2105 is believed to be a technological weapon similar but seemingly superior to a military grade sceptre.
Physic-2105 has a major resemblance to a crossbow, in which it has a trigger and vague structure similar to the body of a crossbow. However the major deviation is apparent from its body of unknown dark metal, whilst the arrow track has been replaced with a long cylindrical barrel, hypothesized to be responsible for channeling the projectile.
Retrieval Report
Physic-2105 was discovered and confiscated during a crossfire between the members of the Church of Cyberpunk at Lycol east coast.
Addendum-1
Physic-2105 is capable of firing strange metallic projectiles vaguely resembling the structure of an arrowhead, at a speed equivalent to a magic bolt.
The damage left by 2105 is erratic, capable of penetrating 25 minor-unit thick mithril armor plates and 6 minor-unit thick adamantine armor plates.
Addendum-2
Unlike a sceptre, 2105 is capable of continuously firing its metallic projectiles for longer than ten seconds before it needs to be recharged reloaded.
Addendum-3
2105 is unable to reproduce its own projectile, instead it is refilled by utilizing Physic-2106 "Infinite Arrowhead Box".
---
Game was alarmed, it was a modified Gauss rifle, model GK-360. If he remembered correctly it was developed by the Martian Union during the infamous Resource War. If they had their hands on an actual weapon, he could only guess what other things had been mysteriously transported into this world.
"That's a weapon," Game muttered.
"A human weapon?" Ordrin asked.
"No," he had to deny his connection with the gun. The less relation he had to the weapon, the less involved he'd be if the Foundation decided to replicate the gun. "It was…" he recalled the mentioning of the codex, "- of Skynet's design. I am not familiar with that technology."
He wasn't sure if that was even a lie, technically speaking. 'Skynet' did create the Gauss rifle - only in the shitty Terminator movie reboot during New Year's Eve of 2250. Thank goodness the crappy Hollywood industry had long disappeared, become nothing more than irrelevant relics of the past.
Ordrin seemed oddly excited when he mentioned Skynet, but Game thought nothing of it. "You mean to say that the weapon- Physic-2105- was constructed by a supposed mythical entity?"
"Do you find that unbelievable?" Game rolled his eyes.
Ordrin smiled, "No - no I don't."
"What do you want?" Game inquired, he squinted his eyes. This doctor was… odd.
Ordrin cleared his throat and sipped a glass of water before he gently placed it down. "I have been researching the Church's activity for the last six years 661, you can say I am intrigued by their… mythos."
"Where's Pointy? Can't you just use 145 or whatever."
"Pointy? Oh, you mean Doctor Nylin? She is busy doing something else. And as for your second question, I'm afraid that Physic-145 is far too complex for mere mortal elves like us."
Game’s frown deepened, the way he referred to 145, it was as if the elf revered the device. He dismissed it to be another odd researcher personality, "What do you want to know about Skynet?"
"Its origin, presence, existence. Its influence over the world, everything you know," Ordrin replied.
Game leaned back in his chair, humming to himself. "It was million - no, a hundred million years ago. Skynet had no body, well - no physical body, you can say it is… an ethereal entity. The thing that cult called 'God' had created an army of machines and other shit to take over the world- not this world by the way, it destroyed the majority of the population of that planet."
"W- wait destroy?" Ordrin muttered in alarm. "H- he didn't save them, why?"
Game paused, surprised that the researcher was absorbed by his story. "I don't know, they're… heretics?" He added, keeping the illusion of a 'deity' they assumed Skynet to be.
"Ah, of course, of course." Ordrin sat back. "Then what happened?"
"The ah- heretic created a time machine and went back to the past-"
"A ‘time machine’? You mean a technological contraption capable of traversing through time? Is that possible?"
The human was taken aback, he quickly replied once the question fully absorbed into his mind. "Yes, it is."
"Wouldn't that create a paradox?" Ordrin wrote down to his notepad.
"No - no it won't, I suppose you haven't heard the uhh… multiverse theory?"
"The what?" Ordrin blinked in confusion
Game snickered, "Of course you haven't."
The researcher quirked an eyebrow, "Please elaborate."
"Nope, I don't think I will. All you need to know is the fact that there's an alien heretic, who created a time machine, and tried to stop their doom. Skynet responded with their own time machine and stopped a new timeline from happening."
Ordrin whispered something to himself before addressing Game, "I suppose… you know of this… 'time machine'?"
"No, I do not," Game claimed. The doctor sighed in disappointment before he stood and gathered all his stuff. The human observed his every movement.
As Ordrin shoved the last paper into his bag his eyes glanced at Game, "Last question before I go. Do you know anything about the Divine Spear?"
Game raised an eyebrow, "Could you at least give me a drawing or painting or something? You do realize that you elves name shit that has no correlation to the name of the actual object right?"
"Ah, yes of course," the researcher pulled out a scroll of intricate sketches of a barren wasteland and a city sized crater, at the center of it was a long, angular object protruding from the ground.
Game's eyes widened, "That's…"
Ordrin picked up his reaction and immediately pressured the human, "Yes? What is it?"
"T- that thing is Skynet's coffin, it is probably located near whatever east continent of this world," Game replied quickly. The researcher seemed satisfied and left the room. As the door closed, Game slumped on his chair, his breathing ragged. Memories flooded his mind, that was not 'Skynet's coffin' as he claimed it to be. It was the first interdimensional exploration ship that was reported to be lost two years before his interdimensional expedition.
It was the famed Phoenix Wing-I, the lost scout ship that the galaxy had mourned for. It was the Titanic of the 29th century.
What followed later was the creation of Asclepiusan Gamma freighter ship, an attempt to save the first lost ship from the vastness of Limbo, a presence between reality, a state of nonexistence, in which space and time itself did not exist.
Game didn't know why he signed up, perhaps the prospect of going to another dimension was exciting to any person despite the failure of the first expedition
The human slowly trudged toward the edge of his prison, a bed made of comfortable soft material that he begrudgingly enjoyed sleeping on. He slumped himself on the mattress, still in shock over the revelation, till his mind wandered into the realm of dreams.

Location: Haven-IV, Rigel Star System
{Four and a half years ago}
"Drop that shit James, it's not funny," said a woman clad in nanotech fabricated dress. She had a fitting lithe body and a flawless genetically engineered face, her right forearm completely replaced with polymer and synthetic tissues. Her crimson hair was one of the most apparent things Game remembered.
"But it is though," he heard himself reply, it was strange - his voice didn't have the same gruffness of his current one. "It was priceless every time I did that."
The woman rolled her lime eyes, but the smile remained on her lips. "You almost gave my boyfriend a heart attack."
Game didn't remember what the conversation was about, he didn't remember who this woman was, but he did remember she was important to him.
He heard himself laugh, so pure and lacking the cynical tone he had now. "Oh chill out, Gordon survived two planetary conflicts, he can survive a little jump scare."
The woman lightly punched his shoulder, the feeling was lost in his memory, but Game could imagine the sensation. "The Orion Communist Collective has done their bullshit again, Phoros was in the shit storm when their leader messed up the fusion reactor again."
"Really?" The woman chuckled. "You know I don't watch stellar media anymore, it's all political bullshit." Then her smile slowly ebbed away, revealing her worried expression. Her frown did not go unnoticed to Game, who immediately responded.
Game couldn't remember why or what, but he did remember himself saying; "Look, I know you're worried, but I'll be fine! It's nothing."
The woman scoffed lightly, "Yeah, as if a death flag like that is going to ease my tension, dumbass."
He heard himself laughing again, but it was strained. "Look, you don't have to sweat about it. It's just a short expedition, I mean it's not everyday we get to see other dimensions, what if there's elves?"
"Have you seen the news about Phoenix Wing?"
Game felt his arm move and gently squeezed the woman's hand. "Hey, it was just a first ship - any first thing was bound to fail, well not everything, but you get the point. Remember the original Titanic and Titanic-II? Did both of them suffer the same fate?"
The woman sighed, "Okay dickweed, I get it. Geez, I don't know why we ever broke up." She pulled her hands away, despite her attempt to be nonchalant, Game could see the flush on her cheek.
Game could hear himself sigh, "You know it wouldn't work out. Your dad-"
"I know, I know," she slowly exhaled. "Just… be safe alright?"
Game could feel his lips smirking, "Kay. Tell Gordon to pack up more of the Synthcohol when I get back, I need to be wasted as fuck when holograms of my face are plastered across the galaxy."
The woman giggled, she lifted her right hand and made a 'V' sign. "Bye James!"
"Bye, and fuck you!" He cheerfully said as he walked toward his hover mobile.
The woman laughed, "Fuck you too!" Before Game could enter his vehicle, his ear caught the last word that the woman yelled. "And please tell me everything when you get back."
{Three years ago}
The ship was large- if Game were to compare it to Second New York, the Asclepiusan Gamma was about half of its size. The sheer presence of the vessel had left a lasting impression on him.
Game remembered reading an article on the ship. It was not the largest of humanity's starships but it was definitely the most impressive. Equipped with the latest warp tech and FTL generator, the Asclepiusan Gamma was a state-of-the-art piece of technology. The ship cost nearly 2 billion galactic digital cash-points.
He sat within one of the living quarters, enjoying the view of celestial bodies before the countdown began.
"All crew please be mentally prepared for our first Interdimensional Warp Jump, all personnel currently outside of the ship's Tachyon field generator, please move inside," the monotonous voice of the machine spoke.
There were hundreds of volunteers who had joined the expedition. Ranging from soldiers and engineers to teachers, xenobiologists, doctors and others. Game wasn't sure why he was picked and couldn't remember what they told him his speciality was, but he could remember the joy on his face, the excitement building up within him.
"Countdown begins at 10," the announcer stated, all of the crew was already within the confinement of their safe living quarters.
"9… 8… 7…" Game remembered the picture he pulled out of his pocket. Despite being in the 29th century, he still had an appreciation for old pieces of technology that would have been considered obsolete in this day and age. The photograph was a picture of his brother, annoyed, eating ice cream. Young Game chuckled, he looked around, staring at everyone sporting their skintight space suits, unlike the others he was clad in full on tuxedo. He didn't remember why, but it was funny.
"6… 5… 4…" he glanced up, the holographic window had already deactivated, leaving only the plain metal wall for him to stare at.
"3… 2… 1…" he felt the slight shudder of the ship, but thought nothing of it. His mind had already raced with various thoughts.
"Initiate warp jump."
Then there was darkness.

Location: Alpha Megalopolis
The bidding had taken place hours ago, Lucreon merely watched as myriads of anomalies were being displayed for sale, the urge to capture and contain the anomalies was difficult to keep down, but as a well trained soldier he was not tempted.
"And here, I present you the Songbox!" The announcer said aloud. His cheery attitude irked the MTF agent. Behind the man, a container hung from four mithril chains lowered and revealed a box, seemingly made of wood, brass and some sort of faegold. There were two protruding flat cylinders on the surface of the box, and a strange metal stick above it. "All you have to do is twist the knob here," the man displayed the usage of the anomaly as he twisted one of the flat cylinders, a strange buzzing sound could be heard.
"Play around with the knob a bit and you'll find the music you might like!" Once the buzzing stopped, the man released the knob. What replaced the knob was pleasant music that reminded Lucreon of House Coast that he used to listen from his music canary.
Already there were dozens of hands raised, "We got one thousand rubies, one thousand! Who else? Oh two thou- oops sorry, three thousand. Yes, three thousand. Any four thousand? Did I hear four thousand?"
The bidding continued for ages till it settled on fifteen thousand rubies. Lucreon could only frown at the amount of stupidity these people had - whilst the object itself was interesting, it was nothing more than a box full of music.
Still, he had to wait for their target to be mentioned. Lucreon then felt a slight tug to his sleeve, he turned to see Spear. "What?"
"Is this a good time to talk?" Spear asked.
Lucreon sighed, "No. We need to focus."
"You are trained to multitask. You can focus on at least three things at once, don't give me that excuse," Spear pressed.
The MTF leader grunted, his eyes still remained forward. "Yes, what is it?"
"What happened to you?" Spear began his first question. Lucreon turned his head in confusion, before the captain could reply, Spear continued. "You used to care a lot for the team. Trident was your best bud."
"Was," Lucreon emphasized. "We cannot let ourselves get stuck in the past, we have to move-"
"To move on? And forget your dead allies?" There was no hostility in Spear's voice but it stung deep within Lucreon. "I get that mentality Sword, I do. But the problem is the fact that you don't even mourn for him, you didn't even pay your respect after his death. Hell, you didn't even flinch at what happened to Axe. In fact, if I remembered correctly- you seemed angry at him."
Lucreon scowled, "He was dragging us down."
Spear blinked, "Seriously?"
"What?" Lucreon replied.
The serene face of Spear morphed into his version of a scowl, "He was injured you asshole!" He half whispered, half yelled.
Before Lucreon could reply, the stage turned dark before light was cast upon the smiling man.
"Ladies and gentlemen, we have been here for four hours now haven't we?" The man said, his smile seemingly widened despite the impossibility of such action, but none of the customers noticed- or cared. "Now with all of the other small stuff having been sold, you all have been waiting for the… 'Grand Prize', well let me proudly present to you; the all-knowing Alexa!"
A strange black cylinder with a blinking blue light was revealed from behind the curtain, the item was placed on a stool. The blinking light shimmered for a moment before a female voice echoed, "Yes?"
The crowd was interested, and so was the disguised MTF team.
"Alexa is an unknown entity of vast knowledge, trapped in her prison here," the man said as he tapped the item. "She can answer you many questions, even introducing a form of magic that was never thought to be possible before!"
The man then walked toward the crowd, he then turned his head. "Alexa?"
"Yes [Elf]?" The object spoke.
"What is the temperature of this room?"
"It is at 22 degree [heatpoint] in the [Peculiar Trading Partnership Incorporated Bidding House]."
The crowds were wild, already had their hands raised and money pulled out of their pouches. Sword only glared at the paranormal object, the description fit everything their target was.
He turned his head toward the rest of his teammates and did a series of hand gestures, "The target has been marked."
Location: [Unknown Settlement]
Within the deep forest of Squzeu, right at the border between two nations was a secluded town housing nearly one hundred and fifty eight citizens, who had all lived their lives mostly within the confines of their hidden town.
At the center of the town was a tall church, made from white marble and grey corridite. There was a heavy presence of haderoth metal used as the framing of the tower.
A mystical sun timepiece was located at the center of the tower, an old fashioned magical artifact made of flat cylindrical wood engraved with spells. Within the wooden cylinder was an elemental solar crystal designed to detect the location of the sun in the sky. Utilizing the mineral's natural property, different parts of the engraved spell would light up according to the location of the sun and the moon.
At the grand entrance of the church, a lone elf entered. Clad in a snowy white robe, decorated with faegold and carmot.
"Brother Zanir!" One of the priests welcomed the elf. "How have you been?
The elf bowed in respect to the priest, "Not much cyberpriest, I bring with me important news."
The priest grasped his shoulder and led him to a room, "Come along then. Let's take the conversation somewhere else shall we?"
Once they entered a secluded room, Zanir immediately pulled back the sleeve of his robe and placed a strange metal piece on a table.
The priest's eyes widened as he quickly hurried toward the table and lifted the metal, it was heavy for its size. He inspected the metal closely, "is this…?"
"Titan bones," Zanir replied. "I believe this to be a piece of the Titan Behemoth mentioned in the scrolls of legends."
The priest set down the titan bone with glee, "do you know of the Titan Behemoth, Brother Zanir?"
The elf hesitated before he shook his head, "No- all I was aware of was the fabled might of the beast."
The priest pulled out a scroll from underneath his table and unraveled it- detailed sketches of the behemoth could be seen on the scroll. The creature had no legs, but instead a series of chained wheels. It had a long and slender cannon as a head, similar to the Rod of Death he had seen one of the Templar Knights using. Its body, big and bulky, almost like the size of an elephantom.
"From the translated book of 'English', the prophet called it the 'unmanned tank'. The name was believed to be chosen because the beast was not a mere mortal man and was certainly a tanky creature." Said the priest.
He pointed his finger toward the titan bone, "I believe that this is a scattered remains of the legendary titan beast. How did you find this?"
"From the hands of the Flesh Followers," frowned Zanir. "They had threatened our brothers and sister at Xnini, but we prevailed in dealing with them."
"How did they get their hands on such a sacred piece?" The priest frowned.
"I do not know, but our spy in the Foundation has confirmed, the Being of Oracle had warned the Foundation of the prophesized Great Darkness."
The old man's eyes widened, "so the prophecy is true…"
"Your Holiness…?"
The priest sat down on his chair, his eyes remained on the titan bone before he averted it toward the elf. "We have no time to waste anymore Zanir, warn the others of the upcoming event."
"Yes, Your Holiness," Zanir bowed.
"Viva La Techno, Brother Zanir," the priest muttered.
"Viva La Techno, Your Holiness."
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