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I've discovered the joy that is modded soundboarding đź‘»

Tl;dr: I discovered that I absolutely love using a soundboard in a particular game.
Sorry in advance if this post is kinda messy, I've got white noise running through my head and it's hard to focus. It's definitely a long read and I won't blame you for clicking away if you get bored.
Sooo a bit of backstory to set the mood: I'm a guitarist and solo artist. Because I record my own music, I've got a 2 channel ASIO interface and an 8 channel desk mixer, as well as FL Studio, Voicemeeter, various VST plugins, a vocal mic, and a ton of control over my computer's audio settings. I've been feeling pretty burnt out as far as music and creative stuff in general goes, and I've been trying to cope by playing video games in the hopes that I get inspiration from them. Now it's important that you understand: my taste in video games is peculiar. I don't like challenge. I don't like mortality. I prefer to hunt for glitches and intentionally try to break the game. I don't think I have a single title in my Steam library that I haven't broken, whether by staying in a level past a cutscene's typical end point, or phasing through the walls to explore the boundaries of existence, the one universal constant of my gaming experience has been that I absolutely HATE limitations of any kind. While most of my classmates were playing Call Of Duty and Halo on their Xbox 360s, I was on my Dell Latitude X1 laptop playing Star Trek Bridge Commander, cutting holes in starship's and staging battles so massive that one day my computer just decided to give out because I spawned in 19 janky Prometheus class knockoffs.
The point is, I hate limits and I treat every game like a sandbox. I tend to judge games based off of their ability to let me recreate one of three specific types of play: Doctor Who, Iron Man, and Star Trek. Fallout 4 provides the Iron Man experience with power armor, as does Anthem with the Colossus javelin. Garry's Mod, Fallout 4 and New Vegas, and several other games all have TARDIS mods. As for the Star Trek Simulator, every game after Bridge Commander was progressively dumbed down. I mean seriously, you couldn't collide with ships in Star Trek Legacy, nor in Star Trek Online. Star Trek Bridge Crew itself was a downgrade from Bridge Commander, since there's now no true external ship view, no mod support, and really no fun factor. Even with VR, the forced online aspect really grinds my gears the wrong way. I'd pretty much given up all hope of finding a worthy successor to Bridge Commander when I stumbled across a game that made me ponder the existence of fate.
PULSAR Lost Colony is a 5 player co-op starship simulator. It's a pretty awesome game, and while the developers have made some questionable decisions in my eyes (removing several ship Bridge monitors in favor of holographic screens and wooden paneling) it's still the closest thing we've got to BC2. It doesn't have mod support natively, but there's a community plugin loader that allows for some pretty awesome mods to be made. I started learning C# just to get into the community modding team and honestly what I found made me squeal with joy. The PULSAR community is one of the rare examples of a game whose community isn't full of toxic morons and trolls with a collective IQ of 11. It's actually a fun place to hang out because people treat the game like a GAME. Sure, some of them take it too seriously but I just avoid their sessions and it all works out.
After tinkering with the modding tools for a bit, I was having meself a bit of a think on the Porcelain Throne when I decided to start poking around with the idea of using a comedic soundboard to lighten the clumsy modder moments (we discovered pretty early on that I seem to have a knack for horribly breaking PULSAR, especially when I fumble a command or two). I did some preliminary experiments using a few star trek clips and while I got a laugh out of people, that was it. Just a short laugh, then it was back to business. That's when I stumbled over an idea that at first I wasn't completely sure about: What if instead of playing random sound clips as reactions, I played specific sound clips to communicate and respond without even using a mic? And thus, "đź’©Ship's Compooterđź’©" was born. I started out with a few clips downloaded from the TrekCore audio archive, and whenever someone would ask a question or tell me something I didn't have a reply to, I'd make a note to find a response to it after the session. At some point I found a clip of the computer saying "initiating update" and got to use that to go AFK a couple of times to download more sounds. The real game changer came in the form of the Steam Virtual Streaming I/O (thank you Steam Link app) and the new Windows Sound Settings panel. It has a menu where you can route individual apps to specific playback devices, and I discovered that by sending my web browser's audio to the steam virtual audio cable, I could set Audacity to record from that audio cable and capture new responses AS I PLAYED THEM. That, plus Netflix and a lot of time on my hands, has resulted in me amassing over 1000 star trek soundboard clips that I can use to reply to people with, and with my Q-like deity abilities and WIP modding experiments (collectively referred to as "dark magic space wizardry" for satirical dramatic effect) I've sort of made a small name for myself in the community. I know some people are kind of annoyed by the soundboard (especially when I use my voice modulator with it), whether it be because I'm "not taking the game seriously", or just because it's "weird", but it's been one of the most rewarding experiences of my life. Even if some people don't like when I phase through walls and observe without being observed, I've gotta say that it's been a fascinating thing to watch unfold, and it's been a privilege to show non-modders a new perspective on the game world, as well as to un-fuck people's sessions when they glitch out. Most of all, it's been amusing to watch as individuals slowly crop up who also use voice modulators and soundboards, making all the same mistakes and blunders I made while also relying on programs like Clownfish and Voicemod (I use FL Studio and craft the voice modules myself, resulting in a unique (or at least, hard to replicate) sound.). I need to keep reminding myself that this isn't an original idea, and that it should be EXPECTED for someone else to have the J Jonah Jameson laugh/"you serious?" quote ready to fire off, along with others that are more "generic" comedy that I never thought to add. I tend to get a little defensive of this and I just need to keep in mind that I'm not clever for doing this, I'm just a comedic jackass out to lighten everyone's day by excessively overreacting to the Engineer's inexperience with,
"Are you prepared for the kind of death you've earned, little man?"
Not really sure what I'm looking to gain by posting here. I guess part of me just wants someone to be happy for me, part of me wants someone to derive some amusement or enjoyment out of it, and part of me is just bored as all hell and wants to show off the fruits of boredom induced sonic experimentation.
submitted by HunterWolfeMusic to CasualConversation

*Help* Stuck on intros

I seem to have a problem where I can't seem to start a nice fluid intro they always turn out a little sloppy with no solid drop/buildup to the drop I am a bit of a hit and a miss with my intro's, I have only been messing around with production for about a month now I have some general knowledge of the program but not how to put music together in the technical way it is meant to. If anyone can point me in the right direction to making intro's better or even something to help with my progression throughout the track itself. * note using FL Studio 11 *
Thanks guys :)
submitted by NikePolos to psytranceproduction

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