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[H]Omnibus, HCs & TPBs + TONS of floppies - Silver/Copper Age Marvel, Modern age keys and lots/short runs - Sandman #1 Deadpool Vol1 #1, Lemire's Moon Knight, Harley Quinn #1 (1st Series), The Vision #1-4 [W] PayPal /trades for Marvel/Image/Vertigo Keys I don't already have/OOP Omnis

Found some pretty neat books today that hopefully someone needs! All prices are PLUS Priority USPS (I've heard too many horror stories of people trying to ship Floppies Media Mail), except for TPB/HC, those can go Media if you prefer - this is within the Continental US - if you're outside that, we can try to figure something out, but it will depend on shipping rates. All books are VF/NM unless otherwise specified - More than happy to supply photos, as well. As far as trades, Lists welcome, but I'm mostly looking for modern keys - Marvel, Image or Vertigo, or Harder to find Omnis. Prices negotiable within reason, of course. Multiple book purchases get a better discount!
HC/TPB
*Savage Wolverine: Kill Island Vol. 1 HC (Frank Cho) - $9
*Sex Criminals Vol. 1 TPB $7
*Nova: Origin HC (Loeb/McGuinness) - $9
*Fantomex Max TPB - $5
*Wolverine: Blood Hungry TPB - $4
*The Complete Bone Adventures Vol 1 (Cartoon Books) - $8
*Manhattan Projects Vol. 1 TPB - $5
*Nexus Book One (Baron & Rude / Dark Horse) TPB - $5
*Hellblazer: Son of Man TPB - $5
*Hellblazer: Freezes Over TPB $5
*Liberty Meadows: Cover Girl HC - $10
Omnibus:
*Fantastic Four Volume 1 & 2 (Lee / Kirby) - $150
*Uncanny Avengers Omnibus - $45
*Uncanny X-Men Omnibus Volume 2 - $60
*Spider-Man: Clone Saga Omnibus Vol 1 - $85
*Marvel Zomnibus - $70
SilveCopper Age:
*Black Panther #10 VG $5
*Invincible Iron Man #6 (Volume 1) G/VG - $12
*Marvel Super Action #4 (Marvel Boy) F $3
*Captain Savage and his Leatherneck Raiders #2 (Baron Strucker) VF $12
*Captain Savage and his Battlefield Raiders #13 G/VG $5
*The Invaders #10,11,&12 all G+/VG $14 for the lot
*The Defenders #20, 22, & 23 all VG $12 for the lot
*Fantastic Four #109 (Volume 1, early Annhilius) G/VG - $12
*Spider-Woman #7 VG $3
*Daredevil #183 VF+ - $18
*The Vault of Horror #1 EC Comics / Gladstone - $8
CGC Books:
*Uncanny X-Men #118 7.5 - $35
*Uncanny X-Men #126 (1st Proteus) 7.0 - $40
Modern books:
Single issues:
*Tokyo Ghost #1B - $3
*Velvet #1 (Hastings Sketch Variant) - $9
*All-Star Batman & Robin #10 (Recalled/Pottymouth edition) - $20
  • Captain Marvel #1 John Cassaday Variant (2014) - $40
*Monstress #1 2nd Print Variant - $35
*Rai #1 1st Print Variant - $20
*Faith #1 (Valiant, 2nd Print) - $3
*We Stand on Guard #1 - $3
*Scalped #2 - $8
*Ultimate Spider-Man #2 (1st Print, Car cover) - $21 + #4 added free!
*Miles Morales: The Ultimate Spider-Man #1 (2nd Print) - $4
*Spider-Man / Deadpool #1 (Hastings Variant) - $10
*Spider-Gwen #1 (Volume 2, McKone Variant) - $10
*Angela: Asgard's Assassin #1 - $2
*Indestructible Hulk #1 - $4
*Harley Quinn #1 (2000 Kesel - Her first Solo title, signed by Rachel & Terry Dodson) - $80
*Old Man Logan #1 (Bendis - Secret Wars Tie-In) - $3
*Captain Marvel #2 (2012 - Deconnick) - $2
*Invincible #1 (Larry's Comics Ltd Ed) - $15
*Invincible #100 (Cory Walker Cover) - $4
*Invincible #111 - $4
Invincible #111 (Sketch cover) - $8
*Snotgirl #1 & 2 First Print (Image) - $10
*Sandman #1 (Gaiman/Kieth) - $70
*Uncanny Inhumans #11 1st Print (1st Mosaic) $8
*Invincible Iron Man #1 (50 Cent Hip Hop Variant) - $4
*Invincible Iron Man #7 & #9 1st Print (1st Riri Williams) $30 for the pair
*Deadly Class #1 - $7
*Civil War II #1 Hip-Hop Variant - $7
*Spread #1 1st Print Cover A & 2nd Print Action Figure cover - $7
*ROM Annual #1 F/F+ - $4
*S.H.I.E.L.D. #1 (Mayhew Steranko cover swipe variant) - $7
*Sin City: The Big Fat Kill #1 - $3
*The Dark Tower: The Long Road Home #1 (signed by Peter David, Robin Firth, and Jae Lee) - $12
*X-Men: Battle of the Atom #1 (Hastings Variant) - $7
*Secret Warriors #1 (Signed by Bendis & Hickman) - $11
*Absolute Vertigo Winter '95 (1st Preacher Preview & Extras) $23
*Marvel Zombies Vs Army of Darkness #1 (Signed by Arthur Suydam) $12
*Batman / Grendel Ashcan Gold Moon Variant - $10
*Thor #316 $5
*Uncanny X-Men #210 (Mutant Massacre) $7
*Deadpool #1 (Volume 1/Jan '97) - $65
*Deadpool #1 (2008 series/Daniel Way) - $15
*Deadpool - The Circle Chase #1 - $15
*Deadpool GLI Summer Fun Spectacular (Early Squirrel Girl) - $15
*Deadpool #900 - $8
*Young Avengers #1 (Vol. 1, 1st Kate Bishop, Hulkling, etc.) - $12
*Amazing Spider-Man #700 (Marcos Martin Happy New Year Variant signed by Slott & Ramos) - $90
*Simpsons Comics #1 - $28
*House of Mystery #1 (Vertigo) - $4
*Eternals #1 (Gaiman/JRJR series, Coipel Variant - Signed by JRJR) - $12
*X-Men Unlimited #4 (Mystique is Kurt's Mom) - $2
*Spectacular Spider-Man #202 (Maximum Carnage) - $2
*Alpha Flight #1 (G - readefiller copy) $4
*Star Wars: Droids #1 (Dark Horse) - $3
*Wolf #1 (Image) - $2
*ODY-C #1 (Image) - $4
*RASL #6 (C2E2 Variant, signed by Jeff Smith) - $4
*Robocop Vs Terminator #1 - $3
*Predator Vs Magnus Robot Fighter #1 - $3
*Morning Glories #2 - $10
*Usagi Yojimbo # 8 (Volume 1/Fantagraphics) - $7
*Transformers Movie Prequel (Target Giveaway on premiere night) - $3
*New Mutants #1 (Volume 1) VF- - $10
*New Mutants #1 (Volume 2) VF - $4
*New Avengers: Illuminati #1 (Limited Series, not the One Shot, signed by Bendis) - $3
*Fantastic Four #1 (Hickman - Skottie Young Variant) - $5
*FF #1 (Skottie Young Variant) - $5
*Iron Man #1 (Marvel NOW! Skottie Young Variant) - $5
*Secret Wars #1 (Skottie Young Doom Variant) - $5 Take all 4 Skottie Young Variants for $16!
*Secret Wars #5 (Hastings Spider-Men Variant) - $6
*Spider-Man 2099 #1 - $10
*Punisher 2099 #1 - $2
*TMNT #6 (Volume 1) VG+/F - $8
*Death Dealer #1 & Sorcerer #1 (Frank Frazetta) - $14
*Sugar Shock #1 (Whedon) - $2
*Buffy The Vampire Slayer Season 8 #1A - $2
*X-O Manowar #0 (Volume 1) - $3
*Space Ghost #1 (Comico) - $5
*Daredevil #9 (Marvel Knights - 1st Echo/Ronin) - $8
Lots / Full Runs:
*Crisis on Infinite Earths #1 & Infinite Crisis #1 - $8
*Batman : Legends of the Dark Knight #1-11 + #15 & #50 - $20
*Batman #494-496 & #498-499 (Knightfall) - $10
*Lobo's Back #1-4 $5
*All-Star Superman #1-12 (FULL RUN, Grant Morrison) - $26
*The Infinite Vacation #1-5 - $15
*Moon Knight #1-6 (2016 - Lemire) - $30
*All-New Hawkeye #1-6 (Lemire - #2 is What the Duck?! Variant) - $14
*Marvel Super Heroes: Contest of Champions #1-3 - $12
*Ms. Marvel #2-4 (All-New Marvel Now! 2014, First Kamala Khan series) - $25
*Captain America #1-4 (1998 series/Mark Waid/Heroes Return) - $5
*Punisher: War Zone #1-6 (Marvel Knights/Garth Ennis/Dillon) - $15
*Uncanny X-Men #226 & 227 (Fall of the Mutants) - $8
*Supreme Power: Hyperion #1-5 (Marvel MAX) - $6
*X-Men: Manifest Destiny #1-5 + Nightcrawler One-Shot - $10
*Venom: Lethal Protector #1-6 - $22
*Venom: Funeral Pyre #1-3 - $5
*Ka-Zar The Savage #1-4 (Volume 1) - $10
*Dark X-Men: The Beginning #1-3 - $5
*Moon Knight #1-3 (Volume 5, all 3 signed by David Finch) - $12
*Fables #6-14 - $35
*Moon Knight #2-5 (Volume 1) - $16
*Web of Spider-Man #19-25 - $15
*Uncanny X-Men #316-320 - $8
*X-Infernus #1-4 - $15
*Marvel Zombies 2 #1-5 - $20
*Iron Man #1-4 (1996 Series/Lobdell/Low Print Run) - $7
*Crossed #2 (Vol 1, Wrap Cover 1st Pt), Crossed #5 (Regular Cover, Vol 1, 1st Pt), Crossed #6 (Vol 1, Wrap Cover 1st Pt),Crossed #7 (Vol 1, MCM Cover Ltd to 750, 1st Pt), Crossed #9 (Vol 1, Sizzling Cover Ltd to 750, 1st Pt), Crossed: Get Infected C-Day Edition - $3 - Price for all Crossed books as a lot - $25
*Rocket Raccoon #1-4 (First Limited Series) - $35
*Gambit #1-4 (1997 Ltd Series) - $15
*Spawn #1-12 (1st Spawn, 1st Angela, etc) - $40
*Deadpool's Secret Secret Wars #1-4 - $15
*The Vision #1-4 (Tom King, all first Print, #1 is VF-) - $22
*Fallen Son: Death of Captain America #1-5 - $10
*Son of M #1-6 - $5
*Young Avengers & Runaways #1-4 - $5
*X-Men #1-8 (Curse of the Mutants/Jubilee becomes a vampire) $10
*Wolverine #1-4 (Frank MilleClaremont Ltd Series - $180
*Deadpool Kills the Marvel Universe #1-4 (Sketch Variant Editions) - $55
*Young Liars #1-18 (Vertigo/Lapham) - $20
*Murder Me Dead #1-9 (Lapham) - $14
*Rocket Raccoon & Guardians of the Galaxy 2015 FCBD Editions - $8
*Nick Fury, Agent of S.H.I.E.L.D. #1 & 2 (80's Reprints) - $4
*Elektra Assassin #1 & 2 - $3
*The Man With No Name #1-9 (Dynamite) - $12
*Deadpool #4-14, #16-18 (2008 Series (2008 Series - Deadpool becomes an X-Man) - $24
Priority WANT list!
*New Avengers Omnibus (Bendis)
Cable & Deadpool Omnibus
Punisher Omnibus (Ennis)
Giant-Size X-Men #1 (mid-grade)
Swamp Thing #37
Fables #1 (James Jean Variant)
Ultimate Fallout #4 1st Print
The Fix #1 (Image Expo Variant)
Snotgirl #1 (SDCC Variant)
Y: The Last Man #1
Amazing Spider-Man #700 (Ditko Variant)
Invincible Ultimate Collection Vol. 4 and up
Powers Definitive Collection Vol. 3 and up
Other stuff too - open to offers.
submitted by Invisibleogre to comicswap [link] [comments]

Nuclear Power - Detailed Recipe & Construction Information

I was looking for all the clear specifics on what recipes involve what, and all the other basic information for the new Nuclear Power facilities, and it was a mess on the wiki and difficult to find or non-existent elsewhere, so I gathered all the information together in one spot.
Here are all the specific detailed elements of Nuclear Power, from power plant size to recipes involved to power output, etc. Originally posted to a second-page thread but I figured maybe people were interested in the details. Hopefully, this can help the relevant information accurately make it onto wikis, player construction plans, etc.
All the information you need to set up your Nuclear power:
Exact measurements:
7.0 foundations by 5.5 foundations. Foundations are divided into 8 "units" or meters(i.e., when you move a schematic along a foundation, as it's snapping to grid, it snaps in increments of 1/8th a foundation). Nuclear power plants are 56 units by 44 units, or 56 meters by 44 meters. It's also 12 8x8x4 foundations high, or exactly 48 units/meters high.
That's the actual footprint of the building exclusionary zone. There's a good amount of empty space around it, where you can still place belts, conveyor poles, splitters, or other things that use collision detection and do not just go by the cubic footprint of the building. I.e., if you're placing a power pole next to a Nuclear Power Plant, you won't be able to place it within that 7.0 by 5.5 foundation footprint.
Image of a nuclear power plant on foundations - just to show it's not made up I guess.
What a Nuclear Fuel Rod looks like. Kind of neat.
Nuclear Power Plant infoscreen as it actively consumes a Nuclear Fuel Rod
Nuclear Waste being outputted by a Nuclear Power Plant. Nuclear Wastex25 is output all at once, after the reactor is done processing that fuel rod.
Nuclear recipes:
Standard Electromagnetic control rods: 3 stators + 2 A.I. Limiters = 1 Electromagnetic Control Rod. Time to craft @ 100%: 12 seconds Units per minute @ 100%: Consumes 15 stators and 10 AI limiters, outputs 5 control rods.
Alternate Electromagnetic control rods: 6 Stators + 3 High-Speed Connectors = 3 Electromagnetic Control Rods. Time to craft @ 100%: 24 seconds Units per minute @ 100%: Consumes 15 Stators and 7.5 High-Speed Connectors, outputs 7.5 Electromagnetic Control Rods.
Standard Uranium Cells: 45 Uranium + 9 Concrete = 10 Uranium Cells. Time to craft @ 100%: 24 seconds Units per minute @ 100%: Consumes 112.5 Uranium and 22.5 Concrete, outputs 25 Uranium Cells.
Alternate Uranium Cells: 45 Uranium + 45 Sulfur + 45 Silica + 60 Quickwire = 35 Uranium Cells. Time to craft @ 100%: 48 seconds Units per minute @ 100%: Consumes 56.25 Uranium, Sulfur, and Silica, and 75 quickwire. Outputs 43.75 Uranium Cells.
Standard Nuclear Fuel Rods: 25 Uranium Cells + 3 Encased Industrial Beams + 5 Electromagnetic Control Rods = 1 Nuclear Fuel Rods. Time to craft @ 100%: 60 seconds Units per minute @ 100%: Same as one recipe cycle.
Alternate Nuclear Fuel Rods: 50 Uranium Cells + 10 Electromagnetic Control Rods + 3 Crystal Oscillators + 6 Beacons = 3 Nuclear Fuel Rods. Time to craft @ 100%: 120 seconds Units per minute @ 100%: Consumes 25 Uranium Cells, 5 Electromagnetics, 1.5 oscilattors, and 3 beacons per minute. Outputs 1.5 Fuel Rods per minute.
Nuclear Power Plants consume 1 Nuclear Fuel Rod with a burn time of 300 seconds, producing 2,500MW of power, and output 25 Nuclear Waste, which stacks to 500 and cannot be deleted and is radioactive. Like all generators, burn time on nuclear power plants is a minimum of 1 rod per 300 seconds, if you are using 100% of the power available, but it will slow the burn time down dynamically to match the percentage of your power that you are using, as no power is wasted and one unit of fuel is always worth a set amount of actually consumed power. With Nuclear Power especially, one storage container between your Fuel Rod manufacturer(s) and your power plant(s), with 'more power plants than you need', can dramatically increase your burst power potential. Not that you would need it with Nuclear power.
Bonus power calculation:
With standard tier 7 recipes,
1 normal Uranium node(mark 3 miner, 600 Uranium/minute), creates 66,666MW of average consistent power. It also uses, per minute,
120 Concrete 80 Stators 53.3 AI Limiters 16 Encased Industrial Beams
With Alternate Tier 7 Recipes,
1 normal uranium node(mark 3 miner, 600 uranium/minute), creates 350,000MW of average consistent power. It also uses,
600 Sulfur 600 Silica 800 Quickwire 186.7 Stators 93.3 High-Speed Connectors 28 Crystal Oscillators 56 beacons
submitted by Azothlike to SatisfactoryGame [link] [comments]

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