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🔥🔥🌟Top laptop recommendations list: Gaming, Productivity, Student & General Use 2019🌟🔥🔥

The list below shows some of the best gaming/productivity & student/general use laptops at various price points based on their frequency of recommendation. This list will be updated throughout the month so be sure to check back before you purchase

GAMING

$600-800
HP 15-cx0056wm
Screen Size : 15 inches
Processor : Core i5-8300H
Graphics : Nvidia GTX 1050 Ti
RAM : 8 GB
Weight : 4.85 lbs
Storage Type : 1 TB HDD
Comments: A fairly powerful gaming laptop for the price but it lacks an SSD. I would suggest adding one to it just to make it feel as fast as it should. Not many are a fan of its hinge style but it is sturdy and will not break easily
MSI GV62 8RD-275
Screen Size : 15 inches
Processor : Core i5-8300H
Graphics : NVIDIA GeForce GTX 1050Ti
RAM : 8 GB
Weight : 4.6 lbs
Storage Type : 256 GB SSD .
Comments: A powerful gaming laptop for a fair price. It does not scream gamer so you could bring it to meetings or class without sticking out. The main flaw f this laptop is that it does not have an IPS screen for wide viewing angles
800-1000
Dell Inspiron G5587-5859BLK-PUS
Screen Size : 15 inches
Processor : 3.9 GHz Intel Core i5
Graphics : Nvidia GTX 1060
RAM : 8 GB
Weight : 6.28 lbs
Storage Type: 1 TB HDD+128 GB SSD
Comments: The G5 is a powerful gaming/productivity laptop as it has a GTX 1060 GPU for a low price. Its build is solid and the screen is easily opened with one hand. Dual storage is a handy feature as the OS boots quickly from the SSD while large files can be stored on the HDD
Acer Predator Helios 300 (2018 Model)
· 15.6" FHD IPS w/ 144Hz Refresh,
· Intel i7-8750H,
· GTX 1060 6GB,
· 16GB DDR4,
· 256GB NVMe SSD, Aeroblade Metal Fans PH315-51-78NP
This laptop is known for its great value for money as a 144Hz display and its GTX 1060 provides great value. This, however, comes at a cost. In order to get this much power a laptop at this price, a few compromises were made. The main compromise was made in its heat management system. The laptop gets warm when gaming for long periods but this can be corrected by undervolting or using a cooling pad. The laptop is easily upgraded as there is an empty slot that you can add an HDD or add another SSD, you can also add more RAM to the system if you like
You can see a detailed review of it here
Alternate - Legion by Lenovo Y540 15.6" Gaming Laptop, Intel Core i5-9300H Processor, Nvidia GeForce GTX 1660Ti 6GB Graphics Card, 16GB RAM, 1TB Hard Drive, 256GB NVMe SSD Storage, Black - 81SX00FFUS @walmart

Razer Blade 15:
Screen Type: 15.6" 60Hz Full HD Thin Bezel
Processor:8th Gen Intel Core i7-8750H 6 Core
Graphics: NVIDIA GeForce GTX 1060 Max-Q
RAM: 16GB
Storage Type:128GB SSD + 1TB HDD
Comments: This laptop is perfect for those who want to game discretely on the go. It has a clean and professional look while being thin and lightweight which is ideal for travel. It has a solid build that should not break easily if it takes a hit or two. Gaming wise it will manage AAA titles well but keep in mind it does not have the full strength of a GTX 1060 graphics card as it comes with the MAX-q version.

Acer Predator Helios 300 Gaming Laptop PC,
**Screen Tyoe:**15.6" Full HD 144Hz 3ms IPS Display,
Processor: Intel i7-9750H,
Graphics: GTX 1660 Ti 6GB,
**RAM:**16GB DDR4,
Storage Type: 256GB PCIe NVMe SSD
Comments: An improvement on the 2018 version as it has a much better cooling system. This laptop provides great specs for the price and is ideal for gamers who do not want to overspend. Its battery life is not that long so you will have to walk with your charger

Eluktronics Mech-15 G2 Pro
Screen Size : 15 inches
Processor : 2.6 GHz Intel Core i7
Graphics : NVIDIA GTX 1660 Ti
RAM : 16 GB
Weight : 4.5 lbs
Storage Type : 512 GB SSD
Comments: This a good gaming laptop that has a clean and professional look. It has a fast SSD, full size keyboard andthe keys have a nice feel to them. This laptop is a cut above other gaming laptops at this price range because of itscooling system. If you are a student this may not be the ideal laptop for you as its battery life is around 4 hrs so youmight have to find an outlet a few times a day.

MSI Prestige P65 Creator 8RD
· Screen: 100% sRGB Full HD LED IPS display
· Processor: i7-8750H
· Graphics: GTX 1050TI 4G
· RAM: 16GB
· Storage Type: 256GB NVMe SSD
This MSI has a premium look and feel to and is ideal for editors, CAD users and above average gamers. It is fast, quiet
and light weight which makes a a decent pick for students as well. Usually a laptop with this mucjh power only has 4-5 hrs
of battery life but this laptop has around 7 hrs which is great. This laptop is not the easiest to upgrade as it has a reverse
motherboard which is a turn off for some people.

ASUS ROG Zephyrus S GX531GS-AH76
Screen Size : 15 inches
Processor : Core i7-8750H
Graphics : Nvidia GTX 1070
RAM : 16 GB
Weight : 4.63 lbs
Storage Type: 512 GB SSD
Comments: A lightweight gaming laptop that would be ideal from students as it won't be taxing to carry from class to
class. Its battery life is not great which might be a turn-off

ROG Zephyrus S GX701
Screen Size : 17.3” HDR 144Hz FHD IPS,
Graphics : GeForce RTX 2080,
Processor : Intel Core i7-9750H Processor,
RAM : 32GB DDR4,
Storage Type: 1TB PCIe Nvme SSD Hyper Drive
Comments: A gaming laptop that can rival most gaming desktops. It is able to run any game you can throw at it and hit high fps, however, you have to pay a hefty price to get this power in a laptop.

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Light Gaming

$500+
Acer Aspire E15
Screen Size : 15 inches
Processor : Core i5-8250U
Graphics : NVIDIA MX150
RAM : 8 GB
Weight : 5.27 lbs
Storage Type : 256 GB SSD
Comments: This laptop provides great bang for buck as it has a quad-core CPU and a dedicated GPU. The RAM is easily
upgraded and there is an empty bay for you to add a HDD or another SSD if you want more space.
Build wise the laptop is made of plastic but it is sturdy and strong enough to be able to take a few bumps while you
travel. Its not ultrabook light but it does not feel like a brick either so you can travel with it.
While gaming it does not get hot or throttle (but don’t expect it to run AAA games on high)
$700+
ASUS VivoBook S410UN-NS74
Screen Size : 14 inches
Processor : Core i7-8550U
Graphics : NVIDIA MX150
RAM : 8 GB
Weight : 3.2 lbs
Storage Type : 256 GB SSD . . .
Comments: This laptop is great for students who want to game on low - medium settings or run esports titles that are not too graphic intensive. Its lightweight and strong build is great for taking from class to class

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Student & General Use

$300+
Acer Aspire 5
Screen Size: 15.6" Full HD IPS Display,
Processor: AMD Ryzen 3 3200U,
Graphics: Vega 3 Graphics,
RAM: 4GB DDR4,
Storage Type: 128GB SSD
Comments: A best selling laptop because of its low price and decent specs for light use. This laptop is for people on abudget or those who want a basic laptop for browsing, streaming and working on a few documents.

Acer Aspire E series E5-576-392H
Screen Size : 15 inches
Processor : Core i3-8130U
Graphics : Intel HD Graphics
RAM : 6 GB
Weight : 5.27 lbs
Storage Type : 1 TB HDD
Comments: This laptop has a fair amount of RAM for its price and you can add more in the future as well easily. The same can be said about storage as you can easily add a SSD for the laptop to boot faster and load programs. It has a clean 1080p display which is also good for the price. Build wise it has a plastic chassis which is pretty much what you would expect for those price range

$400+
Lenovo IdeaPad 330S
Processor : Ryzen 5 2500U 4-core processor
Graphics : Vega 8 integrated graphics
RAM : 8 GB
Screen Type : 1080p 15.6" display
Comments: This laptop comes with an SSD which really makes budget laptops feel less like a burden when you are using it. Having lots of RAM comes in handy as well when multitasking and its Vega 8 integrated graphics will manage older titles fairly well
Asus Vivobook 15
Screen Size: 15.6” FHD,
Processor: Intel Core i3-8145U (Up to 3.9GHz),
RAM: 8GB DDR4
Storage Type: 128GB M.2 SSD,
Comments: This laptop has a fast SSD for booting which is great value at this price point, FHD screen and an 8th gen processor is also great value as well. 8 GB of RAM will allow for decent multitasking (with its processor being the only thing that will cause a bottleneck). Its low weight at 3.75 lbs makes it ideal for students as well

$500+
Acer A515-54-51DJ
Screen Size : 15 inches
Processor : 3.9 GHz Intel Core i5
Graphics : Intel HD Graphics
RAM : 8 GB
Weight : 3.97 lbs
Storage Type : 256 GB SSD
Comments: It is well built and has a great balance of specs which can manage a little bit of everything. Its quad-core CPU and 8 GB of RAM will keep it running smoothly even when you have lots of programs or tabs open. Its SSD will allow it to boot in seconds as well. If you want to upgrade the storage or RAM in the futre it is very easy to do as well.
600+
Lenovo Flex 14 81SS0005US
Screen Size : 14 inches
Processor : 2.1 GHz AMD R Series
Graphics : AMD Radeon Vega 8
RAM : 8 GB
Weight : 3.52 lbs
Storage Type : 256 GB SSD
Comments: A basic 2 in 1 laptop ideal for students to take from class to class to take notes and perform light productivity tasks. It has a decent build quality for its price and its specs are good enough for multitasking and having lots of tabs open

Huawei Kepler MateBook D
Screen Type: 14" IPS FHD
Processor: AMD R5
Graphics: AMD Radeon Vega 8
RAM: 8GB
Storage Type: 256GB

$800+
Acer Spin 5 SP51
Screen: 15.6" Full HD Touch,
Processor: 8th Gen Intel Core i7-8550U,
Graphics: GeForce GTX 1050,
RAM: 8GB DDR4,
Storage Type: 1TB HDD
Comments: The spin 5 is able to double as a student laptop and a gaming laptop due to it's 2 in 1 feature and its powerful GPU. The GTX 1050 is able to run new titles on low to medium settings and max settings on older titles. It is low weight and has a good battery life that is ideal for students.

LG Gram 13Z980
Screen Type: 13.3" Full HD IPS Display,
Processor: Intel Core i5 (8th Gen),
RAM: 8GB ,
Storage Type: 256GB SSD,

ThinkPad T480
Screen Size : 14 inches
Processor : Core i5-8250U
Graphics : Intel HD Graphics
RAM : 16 GB
Weight : 3.5 lbs
Storage Type : 512 GB SSD
Thinkpads are known for their reliable build quality and longevity. It has a professional look which is ideal for an office setting and with 16 GB of RAM and a quad-core CPU it will be able to multitask well, having lots of tabs open, while streaming and working on documents without lagging.

$1000+
Lenovo ThinkPad P52s
Screen Size : 15 inches
Processor : Core i7-8550U
Graphics : NVIDIA Quadro P500
RAM : 32 GB
Weight : 4.3 lbs
Storage Type : 512 GB SSD
This laptop will be able to handle Engineering software, VMs, and modeling, etc. It comes with a quad-core CPU and lots of RAM which will be able to multitask well and handle intense programs without issue. While it is not a gaming laptop it will be able to manage modern titles at decent fps at low settings including overwatch). The battery life for this laptop is great as its CPU is low power which means you won't have to travel with your charger on a day to day basis. It has an
internal battery as well as a removable battery which can extend the battery life up to 25+ hrs. Its port selection is good as well as it comes with a thunderbolt port so you can use an external GPU if you plan to run AAA titles in the future

Dell XPS 15 9570
Processor: 8th Generation Intel Core i7-8750H Processor,
Screen Type: 4k Touchscreen display,
RAM: 16GB DDR4 2666MHz
Storage Type: 512GB SSD,
Graphics: NVIDIA GeForce GTX 1050Ti
Comments: The XPS line has had some quality control issues but those have been resolved now. The XPS line is ideal for those who want a sleek laptop that can game and manage productivity tasks. It has a high sRGB rating which is great for editing tasks.
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Beta 2.2 feedback stream - Q&A Summary

Vid
Q: How does ranking work with crew? Does the ranking increase go 100% to the one who delivered the killer shot, or do both CMDR and crew get a share, or an equal amount?
A: As long as your pilot is out they can earn some XP. They don't get as big a share as you.
Q: In station ships have lost their summary - can we have it back pls?
A: Yes, has been logged, on team GUI's list. Also going to try and make sure that you get a clean view of the modules and available slots.
Q: Will stations with mix type economies will get some combination of new wave of station internals? As we know they are modular by nature, so to combine them wouldn't be so big problem, but is there anything else planned for this?
A: I wouldn't want to say there wouldn't be big problems. Not as straightforward as we'd like. Cool idea though.
Q: The 30 item storage limit, is that just a beta thing, or a server load thing? Is it likely to go up at any point?
A: It's more of a UI thing. The more we add to the current UI, the more of a giant list it becomes. No ETA/guarantees, but hopefully in the future there'll be a better display. We may still tweak it before end of Beta, and if so the number will go up.
Q: Are Geysers (Geezers ) broken? They seem very hard to find...there is even a post from someone with geological experience and they are not able to find the geysers either. Some of the geysers, like the ones on Enceledeus should be viewable from space. Any chance of geysers of this size being introduced into the game?
A: At the moment no set plans to have geysers visible from space, but wasn't dismissed by the team. Definitely something we're considering. Existing geysers are hard to find because for technical reasons can't have as many as you'd naturally find. They are appearing, where possible, in the right places. Considering, not for 2.2, ways to help players discover them.
Q: Any plans fothoughts about Passenger Transport being used in Community goals?
A: I have to make an apology here. On the last stream said it would be easy, but it's a bit more complicated than I realised. It's challenging, but still desirable, so myself and Steve Kirby will be championing this.
Q: There's a recent thread saying the station defence buff is too much. I disagree, thinking that no station controllers/owners in their right minds would let groups of CMDR's camp outside stations and kill other pilots all day long, after all these pilots bring commerce and wealth to stations. What sayeth you Sandro?
A: Those changes weren't random, we did them on purpose. Most of the gameplay around startports has been fairly unpleasant. We don't want to make things instantly un-doable, but the station protection is meant to be quite tough.
Q: Please keep the System Map to show the 3D zoomed-in map of landable planets - it's awesome! Some folks want this only to appear after a detailed surface scan but myself and others disagree - one good point is that it helps players to decide whether or not to go for a closer look/detailed scan AND helps to quickly scout a planet surface for its canyon running potential - again, what sayeth you?
A: I can see pros and cons on both sides. It's quite interesting to say it needs a scan, but it's quite a cool quality of life feature. It's not going to change for 2.2. The real question is can we address and improve scanning and planetary scanning in particular. Nothing to announce at the moment.
Q: With limitations on numbers of modules that can be stored, how about Engineers Recipes being stored as Data alongside module storage to free up physical storage space?
A: Don't really understand this sorry, sounds like it bypasses the idea of Engineers, but one thing we are excited about is commodity storage at Engineers.
Q: Many internal modules have had "generic" engineer blueprints added such as Lightweight and Armoured, but Sensors seem to have been left out. Any chance of adding those generic blueprints to Sensors?
A: Yes but not for 2.2. They're quite complicated things, involving networking and instancing etc, but we will get to them.
Q: Sandro, can you tell us how are geysers spawning? Are you guys using the tectonic plate info from the Stellar Forge you showed us back in 2015?
A: I know Stellar Forge is being used. I couldn't tell you how.
Q: Making stations more powerful is a good start on enforcing security, are we going to be seeing stronger security response in general in high sec in the future so that we can both try to reclaim open from gankers and give meaningful variety to security levels?
A: We have increased significantly security instances based on security level. I think this is part of a bigger question of playstyles we think are valid. I don't think the answer is to keep piling on security. We're still discussing, nothing to announce at the moment. [Also at 23:27]. We've discussed a karma system for combat logging, griefing where there's a big ship or rating disparity. It's not straightforward, lots of tracking deltas and getting the right penalties in there. I'm very interested in progressing it but there's nothing scheduled at the moment. There's always a big bunfight for what we're going to get in for the next few milestones. It's something we all take very seriously but getting the right answer is really complicated.
Q: Hello! I was wondering, since you fixed fighters shiplights would you also consider buffing regular ship's lights as well? To be brighter and more effective over a longer distance (less falloff). The way they are now, they feel useless for me.
A: Scale is an issue, often looking at miles without realising. Lighting is technically challenging, so not looking at the moment, but does share the wish.
Q: Any plans to make it a little easier to navigate to some of the persistent points of interest. I feel like i have to stop an ask directions atm.
A: Lots of discussion of concepts improving locating, searching, exploration, some interesting debates. Not just for POIs but for searchables generally.
Q: The placeholder engineering mods for certain things like weightless fuel scoops getting a lightweight upgrade... Anything you can share about the plans for what cool stuff may or may not come (no guarantees) sooner or later (No ETA)??
A: Without going into details, we have been talking about experimental effects on modules other than weapons. Watch this space.
Q: Are we going to see a minor buff to cargo capacity for the T9 as well as the T7/6 to bring them more into line of a freighter hull?
A: Not at moment. Done with ship balance passes for this update. Want to look at T9 in future. Would like this to be an ongoing thing, look at the data on usage etc.
Q: Are Frontier happy with the numbers for the neutron star.
A: We're reasonably happy with the numbers. Really cool feedback on the neutron highways, but we want to make baby steps and see how people are using those changes. Feel it's in a safe place to leave and bed in. Not to say it won't change in the future as a lot of interesting ideas were raised.
Q: Multiple fighters?
A: We had technical issues. Not the end of the world, but we had design balancing issues too. In the future, don't know, not looking at right now.
Q: Are we going to see a planetary navigation computer?
A: It's a good idea. Interesting debates on automation vs skill. We're always looking at planetary gameplay, so never know. Got the compass in orbital cruise, so little things can get sneaked in, bigger things like nav computer tend to take longer.
Q: Compass, bookmarks on planet surface?
A: Compass I think is in. Bookmarks is a cool idea but not 2.2
Q: What happened to the plans of offering naming planets or bases in the shop or even having a new named starbase bought from the shop? There was a thread before 2.1 where you inquired about these possibilities.
A: It's not a simple thing. It's doing the rounds. No definitive decision just yet. Feedback has been collated by top men.
Q: What happened to the player group mechanics that were discussed a while ago in the group leader forum? Are these still possibilities or are they off the menu?
A: In a menu. Just not the one we're looking at at the moment. Concept of more social interaction, player groups, guilds etc. Not trivial, but not something we want to throw away. Possibly the 'desert' to this meal. (Or the walk home of shame.)
Q: The "snap" function in Galaxy and System Maps. It is quite frustrating trying to plot a route to a "level 1" planet (ie. A, or A1), when it keeps snapping to the planet next over when trying to reach the "route planner" icon. You have to zoom in to the planet, before being sure that it won't snap away from your desired planet. And it's similar with the Galaxy Map. Trying to snap-info a system to the right of the one currently selected is impossible, because it is "covered" by the system info panel, so you need to select a third system off further right, and then come back and snap the one you want.
A: Not trivial to change. Team GUI are looking at it.
Q: Will you add station functionalities to CQC architecture?
A: Really technically quite difficult. But we certainly will improve installations and we wanna get more gameplay in there. We've got some ideas.
Q: Remembering Beacon Settings. This has been a bug since wings were introduced. How come the game can't remember that you left your Beacon to Wing when you last played? It remembers "all" the other settings, but not this one for some reason. It bugs me, because I keep forgetting to turn it on when I meet up with someone in the middle of a session (I know, my own stupidity, but still). It should atleast be ON by default. I really can't see a single reason for it to be OFF by default.
A: That sounds like a trivial thing, but it may not be. Will try and look at it when we get a chance.
Q: Will 2.2 address the issues in relation to matchmaking/wings/instancing? We've not been able to wing up reliably for a long while now due to disconnects etc and judging by these forums it's not an uncommon problem.
A: It's an ongoing thing. There's literally always someone looking at it. Nothing new to report.
Q: Will RES locations have the centre point as the mini outpost object, as there is in the new tutorials? Or even better a variety of outpost style or CQC objects (depending on RES type)?
A: Posssssibly. We want to improve the locations that you visit. It might be impossible, but we want to improve (he's not sure), and we've got the foundations of the new locations to build on.
Q: Will NPC chatter be augmented with some if the suggestions made in the forum at the mo. ( for 2.3 maybe?)
A: I assume you're talking about voiceover, which is awesome. I would need to go through the forum.
Q: The two F63 Condor loadouts with gimballed weapons are ridiculously easy to get to over 100% heat, something that is not an issue on the other two fighters with the same loadouts. Is this a deliberate design decision and if so what is the reasoning behind it?
A: Pretty deliberate. There are differences between the fighters. We'll keep an eye on it. Possibly we'll tweak if we get more feedback. As an aside all fighters run quite hot.
Q: The new Achilles Robotics ad seen at stations, isn't AI outlawed in the ED universe? Is the ad showing an android? Are those legal? Is this ad a precursor to some plot or it literally just an ad?
A: Robots are legal. Androids are a grey area. The thing that is a no-no is machine sentience.
Q: My question has to do with ECM. Thank you for giving it its own keybind, it makes it that much better to use. Could it be possible to make it usable with hardpoints retracted? It is a purely defensive module like point defense, and in a lot of cases someone using ECM will also be trying to spool up their frameshift drive to escape, which is not possible with hardpoints deployed (and spaceports take a dim view of pilots deploying hardpoints in the no-fire zone).
A: That's either in or going in.
Q: Going forward is the intention to leverage these as story telling devices? It seems like there is much potential there.
Passengers can be seen as NPC "actors" in that they can direct players to or through areas.
Maybe a cohort of noted conspiracty theorist Ricardo Benton wants transporting somewhere after hearing rumours.
A: Those are really cool ideas. Nothing to say at the moment. (Felt like these are things they're planning and he doesn't want to talk about it)
Q: What about the vive?
A: We support it as much as we can.
Q: Now that escape pods are no longer illegal cargo, have you thought about giving pilots who pick one up a wrinkle rescue mission to take them to a given starport? the pod you just picked up would be the unique cargo for the mission. It makes more sense than just selling them, and it feels more like you're rescuing people than scavenging.
A: Yeah we've literally talked about things almost identical to that. Who knows. It's a cool idea, I rescue someone and it leads to something nicer. No ETA no guarantees. [And at 45:00 the idea that rescued pilot could join your crew has been discussed]
Q: Looking more closely at the patch notes I see "Added a "ScientificResearch" event in PlayerJournal for contributing materials to a research community goal". Can you tell us a bit about how research is going to work?
A: This is to do with CGs that require materials or data collection.
Q: Are the head of state passengers persistent.
A: Not at the moment.
Q: Since the Keelback and Type 7 are getting rebalanced for purpose, will there be any other ships considered, as updates and expansions have effected their usability, such as the Diamondback Explorer as being 'fit for purpose'.
... Or change the name to Diamondback Bubble Shuttle.
A: Yes hopefully. Given time we'll be doing passes.
Q: please would you add this feature: If there is floating material in space or planet surface you can select and inspect them via your left info and contacts panel. I suggest to display your current amount of this material on these panels, too
A: Would be a really nice QoL feature. I'll put it on the big list.
Q: Are all the mysteries in Elite reliant on knowledge or skills outside of the game (Audio tools, mythology, runic code breaking, book quotes), or are there any mysteries that can be solved solely using game mechanics without so much as a google search?
A: We're trying to move more towards that, more problem solving in game.
Q: Will any of the engineers besides Palin have more to their stories than the short bios they currently have? If so, how do you plan to start pushing them (local/global Galnet, in game events, etc)?
A: No comment. [Laughs to self]
Q: What kind of vehicles would you find interesting additions to planetary gameplay? What kind of vehicles do you think would never really fit in lore or balance wise?
A: The ground gameplay works well with fast-moving vehicles. Tanks and tracks could be cool but are harder to do. Wouldn't want to rule anything out. Other types of wheeled vehicles are very plausible, there's still a range we haven't fully explored in terms of movement, damage, looting.
Q: Will we be getting more Elite based novels aside from Drew Wagar's upcoming sequel?
A: No idea. But if you want to write your own get in touch with [email protected]
Q: Where is the PS4 love?
A: Nothing to announce at the moment.
Q: Give T9 some love?
A: Yes we'll get to the cow. I'd like to see an iron cow.
Q: are there any plans to change those AI NPC spawns and behavior in Combat Zones? to avoid issues like: A. multiple enemy AI spawn near / at the player with next AI move being that they instantly targeting the player and open fire B. (any/all) AI in the vicinity of player all of sudden target the player even while there are other NPC ships on his side attacking them
A: A big part of going forward is to address moment-to-moment gameplay. They're valid points, you can guard against to them to some degree. If we get a chance we will be looking at things like this.
Q: will storage limits be increased or set to per station like ships?
A: Unlikely we'll go to starport storages, but we will look at increasing storage.
Q: Given that modules are small (comparatively to ships) Can the time and price for module transfer be lowered to account for the easier shipping?
A: No because you don't ship them easier, they still go in the giant hauler. But we are looking at the costs for both ships and modules.
Q: Can we have the option to transfer modules to another station as we currently can only transfer a module from another location to our current location? This could be limited to stations that have ships stored etc if needed.
A: This actually is identical to the ship transfer idea. Not for 2.2. Haven't thought through the ramifications. Maybe.
Q: Will bookmarks get an overhaul with the new gal map improvements to either add sorting of some kind and have the bookmark name added to the popup description over the star when you mouse over it?
A: Team GUI are looking. Can't speak for them. Unknown.
Q: In the 2.2 beta, PDT and (especially) ECM have improved. At the same time, reverberating cascade was significantly nerfed. This not only affected torpedoes (presumably the target of the changes), but also seriously impacted mines. Considering I never one heard of anyone griping that reverb mines are too strong, this felt like unnecessary collateral damage.
Have you guys considered separating the reverb cascade effect of mines and torpedoes into two unique versions, such that they can be balanced individually?
A: We've rejigged cascade back closer to it original level. Even though it was contextual, still poss a bit too powered. We could separate out mines to have different versions. At the moment the jury's out. We need to bed in and see what we want to keep.
Q: What are your thoughts of small, nimble ships using mines offensively (dive bomber style) against other ships in space? Do you think it's cool? Dislike like that it's possible? Want to see more creative build / combat styles like that?
A: In space you'd need lots of inertia, which'd be no good as mines, it'd fly along with you. Being bombs on planets is cool though.
Q: Are you guys considering reversing the nerf to reverb cascade to evaluate if the increased defenses against it are sufficient?
A: We'll see how it goes.
Q: Give a single valid reason why the new GUI messages of next System Security is in the centre of the HUD and not the lower left panel beside the name already there and why it therefore says the name in 3 different places at the same time?
Just 1 valid reason Sandro.
A: You'd need to ask a little bit more nicely. I have feelings. But it's possibly because we really want to hammer it home.
Q: Any info about 2.3/2.4? Season 2? Ples FD, ppl want to know what to expect!
A: We're loving the 2.2 feedback. When 2.3 gets a bit closer we'll be allowed to talk about it. We're trying to use the lines of communication better on betas now once we can discuss stuff. Trying to be a bit more practical about telling you things earlier.
Q: What kind of weapons will there be available to purchase?
Q: What colour weapons will there be available to purchase. [Whoops :D Now it makes sense! Must be talking about this. In my defence Zac was talking loudly about fruit ;))
A: I don't know. I'm not even sure you're meant to know that. But clearly you do know that.
Q: Can we see a beta 7?
A: We're closer to the end. There's definitely a beta 6. I know that for a fact. Actually I know a bit more, but I don't want to say just in case.
Q: Can I be a Thargoid?
A: They don't exist, but even if they did, how would I know you're not one already?
Q: Will there be any good reasons to hire a low level pilot? If you keep the current salary, money hardly can't be it.
A: The salary will very likely change. It's a bit of a known what we want from it. Barry Esq will be looking at that.
Q: Are there any plans to expand the "Call in a Favour" mechanic (as currently applied to weapon special effects) to other parts of the game-most especially factions?
A: I really want to see that. Depends how we go forward with factions. Really like the idea of it as a resource management system that we can get a lot out of.
Q: Are there any plans to link Passenger Cabins to other parts of the game-like hostage rescue, distress call signal sources and salvage of occupied escape pods?
A: Can't do it at the moment, but it's a really cool idea, and all these ideas from the community are going in the books because they're awesome. The idea of tying in mechanics that are already in the game is really really cool.
Q: If you were to buff 3 charastics of the Type 9 what would you change?
A: Health, a real tank, much more defensive. But it's a group decision.
Q: Will we see major overhauls to Power Play and Military careers before the end of this season?
A: No comment on careers. Powerplay I really want to improve. The long and short is that it's hard to dedicate the time it needs to a one portion of the community, but not giving up on it.
Q: 2.1 and 2.2 both introduced new ways of getting missions beyond the mission board. Do you intend to further expand our ability to get missions from outside of the mission board in 2.3 and 2.4 (like non-landable surface settlements, NPC ships and other types of signal sources)?
A: That has always been the plan. How fast we progress down the list is still up in the air.
Q: Can you confirm that there will be no rank requirements for any of the SLFs
A: Confirmed, although you may have to fly to specific points to get them.
General answer to Reddit: Delays to the missions loading - 2.2 has improved mission acceptance, now do mission refresh once.
EDIT: Intriguingly, the main things he didn't say 'No ETA' too, but instead no-commented and giggled about, were:
  • Amplifying the Engineers' 'stories'
  • Story-leverage of passengers
  • Military careers
Which makes me think they might be further down the line on work or planning in these areas. Bit conspiratorial, but there you go.
Also, Sandy is a Thargoid...
submitted by Golgot100 to EliteDangerous

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