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submitted by EpicBaps to GuardianTales

Necrons (Szarekhan) vs Chaos Space Marines (Iron Warriors) “Battle Report”

Game Details - 25PL Crusade Mission. - Combat Patrol: “Sweep and Clear” - Game Duration: 5 Turns - First Turn: Iron Warriors
Necrons - Overlord with Hyperphase Glaive and Tachyon Arrow. The Triarch’s Will. Gauntlet of the Conflagrator. - Technomancer with Canoptek Cloak
  • 20 Warriors (Gauss Flayer)
Chaos Space Marines - Master of Possession. Daemonsmith. Insidium.
-10 Chaos Space Marines (Champion w/ Power Fist)
  • Forgefiend
  • Obliterator
Turn 1
Command Protocol: Protocol of the Sudden Storm, Directive 1 (Increase Movement).
The first turn was consumed largely by movement for both players. The Forge Fiend began moving towards a second Objective Marker, but would be required to navigate a rather long route around a number of industrial containers. Meanwhile, the Chaos Space Marine squad moved onto a second objective marker.
Despite ignoring cover, the Forge Fiend’s three Ectoplasma Cannons did minimal damage (it was its first game on the table), only taking away 2 Necron Warriors. A single shot from a Boltgun was in range, and succeeded in removing a third Warrior. As this was my first game with Necrons, I was unused to playing Reanimation Protocols, and only rolled after all of the shooting attacks were complete. One Warrior was reanimated.
The first act of the turn saw the Technomancer revive another of the Warriors, and the Warriors receive the benefit of “My Will Be Done”.
Targeted by the Overlord’s “Relentless March”, and shepherded by the Technomancer, the Warriors moved towards the same Objective Marker as the Forge Fiend, but having been the marker placed by me, had a much easier time of it. Unfortunately, an intervening building meant they fell just shy of reaching it. Taking a pot-shot at the Forge Fiend, the Warriors were able to deal 3 wounds. Throwing its Staff of Light, the Cryptek proved that he was the nerdy kid in school who sucked at javelin. He missed.
Turn 2
Command Protocol: Protocol of the Conquering Tyrant, Directive 1 (Increased Aura and Ability Range).
At the start of turn 2, the first points were scored: +20 to the Iron Warriors. Additionally, his Forge Fiend restored one of the three wounds it had suffered.
In the movement phase, the Chaos Space Marines squad set their sights on the Overlord, advancing to close the distance. They rolled a 2. Meanwhile, the Forge Fiend did little in the way of movement, manoeuvring to draw a better beat on the Warriors. Finally, the Obliterator which had set up to deep-strike dropped in behind the overlord, planning to decimate it quickly and efficiently.
The Forge Fiend had clearly recalibrated its Ectoplasma Cannons during the second half of the first round, or maybe it was the use of the Daemonforge Stratagem, as all 9 of its shots hit. Fortunately for this budding Overlord, it’s wound rolls left something to be desired. Three 1’s and two 2’s. Unfortunately, an additional two of those became wounds after rerolls.
However, I had since read Reanimation Protocols, and of the 7 models now dead, 4 reanimated.
Then came the Obliterator. True to its name, it had 6 shots- plenty to obliterate my Overlord. The rolls for its characteristics were as follows: - S6+2 - AP-2 - D1
My opponent swore. He has a habit of rolling 1’s for damage when it is most inconvenient. He used a CP to Reroll the damage. Having rolled a 2 the first time, he rolled a 1 this time. Making his attacks, all 6 hit. Fortunately, only 3 wounded. Of those three, only one successfully damaged the Overlord.
At the start of my own turn the damage on the Overlord was restored, the Warriors were primed with “My Will Be Done”, and two more reanimated thanks to the Cryptek’s “Rites of Reanimation”. Unfortunately, as his Obliterator had landed on the Objective, leaving me with none, I scored no victory points.
Then the Warriors backtracked a little, to draw a beat on the Obliterator. I had gotten luck once. I wasn’t about to try that again. For those who don’t know, Obliterators have 4 Wounds. My Warriors dealt two. The Cryptek further cemented his position as a nerd, missing completely. So I opened up the Gauntlet of the Conflagrator. It would take a 6, and a 6 was rolled. The Obliterator had just one wound left. So I took a risk, and the Overlord charged. He fired overwatch, but failed to roll a 6. In combat with the Hyperphase Glaive, his Obliterator was cut down.
Turn 3
Command Protocol: Protocol of the Undying Legions, Szarekhan Dynasty- Both (+1 Reanimation Protocols, +1 Wounds restored by Living Metal).
Things were starting to heat up. The Forge Fiend moved to come around the side of the Obscuring terrain in the centre of the field, closely followed by the Master of Possession, while the Squad of 10CSM closed in to Rapid Fire range. It was clear that the overlord would be in for a hell of a fight. 7 bolt guns fired, 5 on Rapid Fire, as my opponent lamented his decision to put the Flamer and Melta at the back. Of those, 8 were taken to wounds, and only 2 wounded. I truly had the dice on my side.
As my turn began, I scored 10 Victory Points, 2 wounds were restored to the Overlord, and the Cryptek restored another Warrior- now back up to full strength.
The overlord repositioned himself to gain the most out of the obscuring terrain he could, as the Warriors took a second objective and lined up to shoot at the repositioning Forge Fiend. They did this reasonably well, of the 20 shots, 5 wounds were successful in dealing damage. Meanwhile, the Overlord used his Gauntlet of the Conflagrator to slay 3 Chaos Space Marines.
Turn 4
Command Protocol: Protocol of the Vengeful Stars, Directive 2 (No cover within half range).
As the Chaos Marines closed in, and the Forge Fiend Advanced to draw a line on the Overlord, I had already worked out that I had lost. My opponent had 50 Victory Points to my 10.
In his Psychic Phase, the Master of Possession finally did something I had been waiting all game for: he targeted my models. Attempting to smite my overlord, I unleashed the power of our Empyric Dampening stratagem, and rolled a 5, denying his smite.
Then he shot at me with his remaining Marines, dealing a wound with his Melta. That somewhat dampened my spirits.
As my turn once again came around, my Overlord returned to full strength once again, and although my Warriors had become too slow to keep up with his Forge-constructs. But they wandered in that general direction. With five Marines, his Forge Fiend, and his Master still advancing on my Overlord, I was running out of options, so he moved to the very edge of sighting the Chaos Marines, while avoiding his Forge Fiend. Meanwhile, another two marines died at the hands of the Gauntlet of the Conflagrator (that thing had proved it’s worth).
Turn 5
Command Protocol: Protocol of the Undying Legions (Warlord Trait), Szarekhan Dynasty- Both (+1 Reanimation Protocols, +1 Wounds restored by Living Metal).
Five Chaos Marines shot at the warlord, without having moved (Must be nice not having to worry about Light Cover!), as the Forge Fiend finally positioned itself to shoot my Overlord. At this point, he was able to shrug off most of the Bolter fire with relative ease (taking 1 wound from 4 shots), while the flamer and Melta shots posed a bit more of a threat. Fortunately, he failed to wound with the 3 flamer shots, and the Melta was avoided with his Phase Shifter. Then came the moment of truth. His Ectoplasma Cannons had been idle for the past two turns. This was their chance to make up for that. He rolled for number of shots- a 2, a 1, and a 2. Five shots. This could go very poorly for me. His hit rolls were decent- 4 hits, 1 miss. His wound rolls were also decent- 3 wounds. My saves- were good. 2 saves. I had 3 wounds left. He had D3 wounds to deal... And he rolled a 1. My overlord survived... for now.
With the turn passed to me, both wounds were restored. My Warriors made their way around until they could see his Forge Fiend, shooting it in the back once again. They dealt another 4 wounds. I decided to try my luck with the Cryptek’s Staff of Light again, but in a show of absurd hand-eye coordination, he missed. Again. With his Gauntlet ready, the Overlord fried off two more Chaos Marines. But I wasn’t confident that he could shrug off another round of shooting. So he charged. It was a last ditch effort. During overwatch, the Chaos Space Marines just couldn’t hit him. So he butchered another two of them, before the Champion missed with his power fist on the retaliation.
With that, my 5th turn was over.
We rolled to end it, and end it did.
The scores were 60:30.
But my opponent asked me to let him play one more turn, to try and finish off my Overlord. I agreed, on one condition: if he failed to kill my overlord, he would concede defeat. He agreed.
Command Protocol: Protocol of the Undying Legion.
With that, he began by withdrawing his Champion from combat, and powering up his Forge Fiend with his Master of Possession’s Psychic Powers. I still had a few CP left, as did he, so I spent one to deny his first power. I succeeded. This meant I was unprepared for his attempt to smite. He succeeded, dealing two mortal wounds. However, the Necrons of the Szarekhan dynasty are particularly resilient to warpcraft- one wound was negated by Feel No Pain.
His first act of the shooting phase was to fire the Daemonforge- giving him rerolls to hit and wound. Then he rolled his shots: 1, 1, and 1. He rerolled one of these, and got a raw 2: 1. But three wounds would be enough. If only he hadn’t failed two hit rolls. So, with one dice left to wound, he was praying to the gods of Chaos to throw him a bone. This was only one model. It shouldn’t be this hard. He needed a 3+. And he rolled a 2. He rerolled it. And got a 3. Things were tense. But I rolled a 6. My Overlord would not fall to his Daemon Engine. So he fired his bolt pistol, and when it did nothing, charged with his Master of Possession.
I had one final arrow in my quiver. It was a tachyon arrow, so even better. Unfortunately, I had to roll a 6. But the dice gods had been good to me all day, so I paid the CP, and rolled the dice. It was a hit. At S12, I needed a 2. I got a 4. At AP-5, he needed a 5+. He got a 2. Rolling D6 damage, it was possible that I could end this right here. I only needed a 4. I got a 3. He still had a chance. He needed 3 wounds. It was quite possible. However, with each roll- first failing to hit with one, then failing to wound with another, his chances were improved. On the final wound, I failed my save. Breaths were held as he rolled D3 damage. And got a 3- only 2 damage. I still had one left. He had failed to kill my Overlord, but there was still one matter left. I retaliated. With one wound remaining, he was not confident of his chances. And with good reason. His Master of Possession was slain.
With only a Champion and his Forge Fiend left on the table, while I had 20 warrriors, my Cryptek, and the Overlord about to regain 2 wounds, the Iron Warriors were thwarted.
submitted by TheAngel_Sanguinius to Necrontyr

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