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Picked up Jurassic World Evolution again. Remembered why I put it down in the first place.
The main problem of Jurassic World Evolution is that it's claustrophobic. The space in which you can build your parks are very constrained in terms of usable space, to the point where you have to choose between building a footpath or a fence most of the time. Isla Tacano is literally one big stretch of land with very little room off to either side, and that's after you take into account the fact that the park is hemorrhaging money like my alma mater when you first get there.
Isla Sorna is even worse. It's the largest map in the game (outside of the Isla Nublar sandbox mode) but with the caveat that the entire center of the island has a massive hill in the middle that you have to build around in a donut-shape. The sheer amount of what I can only describe as 'choke points' on Isla Sorna make me wonder if the map designers from Overwatch did contract work on this game.
A limited space to build wouldn't be a problem if Frontier didn't decide to go to the other extreme with the buildings: they are massive, and several of them are pointless. There are essentially three different kinds of research in this game-- sending off expeditions, extracting DNA, and actual research into things like new facilities for the park. And these are represented in-game by actual buildings that you have to buy. In literally any other game, they'd be menu options, but instead they waste valuable real estate that could better be spent on a hotel or a restaurant, all while costing $400k each. Admittedly, there is a way to circumvent this by launching expeditions on other islands and reaping the rewards on the park you want, but again: this could have been a button on the menu.
Hammond Creation Labs, the buildings where you actually clone the dinosaurs, are the worst offender. Yes, I get that you need a lot of room to make a sauropod grow to full size, but does it need to be three times the size of a hotel? Most of the facilities on the island that are used to make money (Bars, restaurants, gift shops, etc.) are of fairly reasonable size, but facilities necessary to play the damn game (Hotels to increase park capacity, ranger stations and ACUs to corral dinos, Hammond Creation labs, power stations, the aforementioned menu button facilities) take up an entire zip code. Power management and the need to connect everything to a path are its own can of worms that I want to open and force-feed to the developers, but I have a feeling I'd reach the character limit before I got through my thoughts on that.
Then we get to the dinosaurs themselves, what should be the main point of any Jurassic Park game. In lieu of retaining semi-realistic behaviors from Operation Genesis, the developers decided to make them computers that throw hissy fits if their bars aren't kept high enough. In my time playing, I've had zero break-outs by any large carnivore, but sauropods will tear down their enclosures if they so much as have one tree fewer than they need. Hadrosaurs and pachycephalosaurs are the same way, except with their social stat-- hope you used your HCL to breed an entire herd of them at once, or else bye-bye fence.
The biggest problem I have with it personally? This isn't a tycoon game, not really. You can't customize the layout of your park beyond the most shallow definition, altering the terrain does nothing unless it's moving around water features, and the closest thing this game has to a true tycoon-style game, a sandbox mode taking place on Isla Nublar, is probably one of the most disappointing things about the game. There's no challenge to it, no real management aspect, you're just given unlimited funds and told to go HAM-- and like all the other islands, this is also a pre-set map that you cannot customize. It is the most boring sandbox mode I've ever seen.
It's like Frontier looked at JP:OG and went "Hmm, that looks good. Let's do the exact opposite in every aspect". You're left with a boring game that acts like it doesn't want to be played. The dinosaur AI is braindead, the voice acting of everyone that isn't Jeff Goldbum and Bryce Dallas Howard can barely be called 'phoned in' it's so lifeless, and the whole game is as shallow as a puddle. I wasted $60 on this, I'm not about to waste another $66 for the DLC.
TL;DR: Jurassic World Evolution is a game that fights you at every turn and costs over $120 with all the DLC, while Operation Genesis is abandonware with a modding community that has managed to put Indominus Rex into the game. You do the math.
E: to add insult to injury regarding the DLC: a "complete edition" exists for the Switch that costs only $60. What the hell.
Genshin Lore / Trivia Dump 1.0
If you have anything interesting that you’d like me to add to the dump, or if I'm completely wrong about something, please let me know! I plan to keep updating this as I keep getting new information. I’ve included excerpts of most of the sources I’ve used, but I’d suggest fully reading the books and stories I’ve included (cause they’re great). Also, please read the webcomic!
- Hilichurls aren't mindless goblins. They have a whole language and culture of their own and are capable of philosophy, anger, grief and joy: (Books on Hilichurl Ballads / Cultural Customs)
- Hilichurls are capable of using elements without visions. This could possibly imply that hilichurls are more "native" to the world than humans are, since humans require visions to actually harness the power of the elements. (However, Hlory tells us that they suddenly appeared on Teyvat a few centuries ago so they can't be native to Teyvat). Also, while humans worship the archons, hilichurls worship the elements themselves:
Interestingly, hilichurls seem to have a unique ability to manipulate the elements despite their low intelligence and primitive social structure. The ability is most notably manifested in the Shamans. Typically, humans require a Vision in order to exercise elemental control. The question of how Hilichurls are able to do so without a Vision is, therefore, one that requires further investigation and analysis.)
(Just as the inhabitants of the Seven Nations of Teyvat each have their religious beliefs, so too do the hilichurls. However, they worship not a specific figurehead with a presence in this world — such as one of The Seven — but elemental power itself in a more abstract sense. For instance, some hilichurl tribes in Mondstadt revere Anemo just as their human counterparts do, but they do not recognize the Anemo Archon Barbatos. Instead, they worship the power of Anemo itself.
- The hilichurls of the Eclipse tribe are the most intriguing. They are known to be the most occult with the most powerful shamans, and worship the symbol of the eclipsed sun. From the official story videos and various pieces of lore, we can assume that they are closely related to the eclipse kingdom before its downfall 500 years ago.
- Hilichurls are drawn to ancient ruins for some reason, indicating a close link to the ancient ruined civilisation. The eclipse tribe is also situated in ruins, while the other 2 tribes are not.
It would appear that the hilichurl possess no concept of either the past or future, living only in the present. They do not intentionally store up food for survival, nor do they commemorate their deceased forebears. Though crude attempts at something like calligraphy have been widely observed within their camps, closer inspection reveals these markings to be nothing more than botched imitations of what they have seen in ancient ruins, possessing no originality whatsoever. Hilichurls do seem to have an inexplicable affinity for remnants of the past, evidenced by the fact that ruins are one of their preferred locations to camp. But investigations thus far have turned up nothing which might hint at the true nature of their connection with the lost civilizations to which these ruins belong.
- Hilichurls are controlled by Abyss mages using rituals and are forced to do their bidding. For example, they were forced to fight us near stormterror's lair even though the elemental energy is too powerful for their physical bodies to withstand for long.
- They do not seem to be inherently evil: Ella Musk manages to have a peaceful conversation with them in Hilichurlian, and Dusky Ming (the ghost girl) makes friends with Hilichurls (story from Uncle Ghast).
- Even MC feels bad about being "too harsh" on hilichurls:
(Traveler): Do you think that we're too harsh on the hilichurls?
Paimon: Well... sometimes we kinda seem like children who just can't resist kicking the hornet's nest...
(Traveler): I think we're doing more than just kicking it...
- The Seelie are not human spirits, they're a different species. "Once a mighty race that guided humanity, now the most they can do is lead willing adventurers to treasure”. (loading screen tip)
- The Seelie have Seelie Gardens, i.e. their small stone pillars, that they all want to return to. (loading screen tip)
- Traveler mentions that she gets a certain sense of sadness from touching Seelie treasures (Traveler voicelines)
- The Seelie used to have mighty palaces and it is possible that the Seelie were originally from Khaenriah. (read story below)
- This entire story from A Drunkard’s Tale III is really amazing, so please read it fully to understand more about the Seelie’s past:
- An idle animation of the Traveler shows that she can create the same constellations as Paimon. These constellation particles can also be seen emitted from other ancient structures like light actuators and ancient seals.
- Traveler knows about nozzles and machinery but Paimon doesn't, indicating she comes from a modern world or has visited one
Paimon: Mondstadt is full of wide plains and rolling hills.
Paimon: People say that when Barbatos made this land, he used the storm to flatten the cliffs and valleys...
(Traveler): Still, it looks like he missed a few spots.
Paimon: Like Starsnatch Cliff?
(Traveler): It looks like a nozzle that wasn't smoothed out in the modeling stage.
Paimon: What's a nozzle?
- Traveler didn't originally know how to speak the Teyvat language, and learned it from Paimon. Maybe she doesn't speak much because she's not fluent in Teyvatian (voicelines)
- Traveler is able to materialise and dematerialise her weapon, which Paimon has never seen before. Both she and Paimon share the same ability to make things appear and disappear (in Paimon's case, it's herself) (voicelines)
- Roses represent love in Traveler's homeworld, but secrecy in Mondstadt (Noelle voicelines)
- Traveler knows something about the Eclipse symbol of the Eclipse tribe that she doesn't want to reveal to Paimon. She suspiciously diverts the conversation when Paimon asks about it.
(Traveler): The "Eclipse tribe..." So the hilichurls have normal-sounding tribe names like these, too.Traveler and their sibling both landed up on Teyvat 500 years ago when it was under collapse. When they tried to escape, one was trapped by the unknown god and the other was sent forward through time. This does not mean that Traveler's sibling has been alive for 500 years. The abyss order has only recently gotten a new "prince" or "princess" (depending on MC gender) which we know from the main story. This means that Traveler's sibling came through time just like Traveler did.
Paimon: The hilichurls of the Eclipse tribe are really mysterious.
Paimon: All the hilichurls of that tribe can draw an eclipse symbol.
Paimon: But rumor has it that only the Dada Samachurl of the Eclipse tribe knows why the Eclipse symbol is so revered within their tribe.
(Traveler): An Eclipse symbol...
Paimon: Hmm? Did you say something?
(Traveler): Ah. I was asking you what sort of soup you'd like to have tonight.
Paimon: Can't stop thinking about food, huh? Seems like you'd be more at home in the Meaty tribe than the Eclipse tribe. But anyway, Paimon wants boar soup. Thanks!
A boy and a girl stood amidst the tumult, under an unfamiliar sky. You were a pair of traveling twins, passing through countless worlds during your journey. Descending upon a continent named Teyvat, you hoped that you would be able to enjoy your time here.
But as you awoke among the falling stars, you saw the world in turmoil, a cataclysm raging across the land... You sought to leave this place and move on to the next world, but then an Unknown God stood before you, barring the way. This deity was spotless, floating over a world of chaos. Looking down on you.
The god took your only kin away, and you were sealed and cast into a deep slumber filled with nightmares... When you reawakened, the world was changed. The flames of war raged no longer, and nothing was left that looked familiar.
Khaenriah and Time
- Khaenriah seems to neighbour Monstadt, or is at the very least closer to it than other nations:
Kaeya profile: "His biological father squeezed his lean shoulders, but his look stretched through Kaeya, to someplace far beyond. On the other side of the horizon, sat their distant homeland of Khaenri'ah. Kaeya would never forget that look, intertwined with both hopefulness and hatred."
- Khaenriah appears to have been destroyed by an evil alchemist called Gold, who corrupted life into hideous monsters with some otherworldly force. (Could this be Honkai? I haven’t played HI3):
(chunk of aerosiderite: When Khaenri'ah was destroyed, a great sinner created endless monsters with alien, dark blood flowing through their veins. They rampaged across the land, destroying all in their paths. Their lives were mutations, caused by powers beyond this world. The black serpentine dragon Durin that attacked Mondstadt was such a mutation.)
(Breeze Amidst the Forest - Ballad Selection: The Eclipse Dynasty had fallen, and disaster spread across the land. The alchemist known as Gold was corrupted by his own greed and ambition, and created an army of shadowy monsters with his uncanny powers. Durin, a black serpentine dragon, rose from the sea to cast its shadow over Mondstadt...)
- Khaenriah appears to be a place where time has gone out of control: In the Teyvat Chapter Storyline video, Dainsleif describes Khaenriah with "In the perpetual meantime of a sheltered eternity". In his bio, an unnamed prophet mentions "The confluence between the past and future" and " The future must atone for bygone mistakes, as the bond familiar falters and breaks".
- We know that in the distant past, the eastern side of Mondstadt worshipped both wind and time:
(sacrificial sword: "On the cliff facing the eastern sea, the ancestors worshiped the masters of Time and Anemo together. The two are intimately related, as expressed in the saying, "Anemo brings stories while Time nurtures them.")
- So if Khaenriah neighbours Mondstadt and is a land of time, and the eastern shore of Mondstadt used to worship time, what do we see in game? We can visit many mysterious places on the eastern side of the region, such as the Thousand Winds Temple (originally used to worship the Time God as well), the Eclipse Tribe (implied to have connections to ancient dynasties), the entrance to the Spiral Abyss (perhaps related to the fall of Khaenriah) and the unmarked Time Island.
- The unmarked Time Island is particularly interesting, since it’s literally off the shore where Traveler and Paimon suddenly pop up in Teyvat. You can read my theory here: (https://www.reddit.com/Genshin_Impact/comments/jfhrwv/theory_paimon_is_actually)
Kaeya and Diluc
- When his favourite wine goes out of season, Kaeya actually does his job and drastically reduces the crime rate in Mondstadt:
Kaeya Story 3: “The flourishing winery business in Mondstadt has been a great source of prosperity in the region over the years. This prosperity often entices greedy bandits and monsters to the area. They are a motley bunch who hide in the shadows, and their backgrounds, motives, and allegiances are varied and complex.
Kaeya battles against this threat to Mondstadt not only with his sword, but also with his smarts and his wit
A young knight once dedicated years of his life to studying threats in and around Mondstadt, and reached an astounding conclusion: When Death After Noon is out of season due to lack of supply, the number of reported incidents inside and outside the city show a drastic decrease, and this remains the case until Death After Noon returns to the market...
The young knight showed his findings to Cavalry Captain Kaeya in hopes of getting some advice from him.
"Interesting. I'll look into it." Kaeya answered, with a wry smirk on his face.”
- Kaeya was intended to be a pawn of Khaenriah, planted as a double agent . He used to be torn between 2 worlds, but then finally realised his duty to Mondstadt when his adopted father died. (below)
- Kaeya used to be a staunch supporter of Diluc, preferring to help his brother rise to success rather than compete with him. However, when Diluc turned 18, he was attacked by the Fatui and his father was forced to sacrifice himself to save his son. To end his suffering, Diluc had to kill his own father. (Story 5 + Webcomic)
(Kaeya Story 5: “Many denizens still remember the two most eye-catching young gentlemen in all of Mondstadt. One of them was the impeccable Diluc, an elegant swordsman who always wore a friendly smile on his confident face. The other gentleman was the eccentric Kaeya. He was Diluc's friend, support, and sounding board, ensuring he got through every challenge he faced smoothly. They were almost like twins, knowing each other's thoughts and intentions without a word, protecting Mondstadt in both light and dark.
...Until that fateful day, now ingrained deep in Kaeya's memory, when the convoy Diluc was escorting was attacked by a huge monster. It was the first and only time Kaeya failed in his duty. By the time Kaeya finally reached Diluc, it was all already over. The power their father had used to successfully fend off the monster also backfired and took their father's life with it.”)
- Kaeya and Diluc had a "hard-fought battle", upon which Kaeya awoke his vision for the first time in his life; they have been at odds ever since. It would appear that Kaeya in-game has been nerfed a lot compared to what the lore would suggest:
Kaeya Vision Story: There was a side to Kaeya that he kept hidden from the world: In truth, he was an agent of Khaenri’ah, placed in Mondstadt to serve their interests. His father had abandoned him in this strange and unknown land to fulfill his mission, and it was Master Crepus and the city of Mondstadt that had welcomed him with open arms when they found him.
If Khaenri'ah and Mondstadt went to war, which side should he support? To whom should he offer his assistance: his birth father, who had ruthlessly abandoned him? Or his adoptive father, who loved him and raised him?
For the longest time, Kaeya had agonized over these impossible questions, caught between the opposing demands of loyalty and duty, faced with an impossible choice between truth and happiness.
But now, Crepus' death upset this delicate balance. He felt liberated, but also ashamed of how selfishly he was responding.
As an adopted son, he should have saved Crepus, but he had arrived moments too late. As a brother, he should have shared in Diluc's grief, and yet as their father lay dying on the ground he had hung back behind his brother, that ancient plot running through his mind.
Consumed by guilt, Kaeya knocked on Diluc's door. As the rain poured down, the shroud of secrecy was washed away, all lies were revealed. Kaeya had finally come clean.
He had anticipated Diluc's anger.
The brothers drew their blades, this time pointing them at each other. Kaeya felt that this was his punishment for a lifetime of lies.
But as the two crossed blades, Kaeya was overcome by the sensation of great elemental power surging through him. For years, he had stayed out of the way in his brother's shadow. But now, for the first time ever, he was facing his brother as his true self.
Bitterly cold and brittle elemental energy burst forth from the tip of his sword to meet Diluc's searing flames head-on. The clash of crimson fire and azure ice created a sudden swirl of wind that stunned them both. This was the grim moment at which Kaeya's Vision appeared.
Since that day, Kaeya and Diluc have gone their separate ways.
But he never discusses it, just as he never discusses the origin of his Vision
Though it is a reminder of the hard-fought battle, and the prize that he earned in exchange for revealing the unadulterated truth, Kaeya sees it as a stern reminder that he must live the rest of his life under the heavy burden of lies.
Gods and Power
- Gods aren't invincible or all-powerful; they come and go with the times. Many have been killed or defeated, and some have moved to chaotic wastelands to rule them. We are told of a salt god, a dust god, a time god (Paimon???) and of other minor gods in pieces of lore. Similarly, Teyvat is just a continent, and many places of chaos and darkness exist beyond it.
(Bit of Aerosiderite: The coastal nations of Teyvat refer to the region beyond the protection of The Seven as the Dark Sea. It is said many defeated gods refused to live under the new order of The Seven, so they fled to remote islands and became evil gods. However, their powers came from the same source as Rex Lapis, separate from this all-devouring darkness.)
(Piece of Aerosiderite: Rumors of sea monsters are commonplace in Liyue, since the other-shore is an unknown region that lies outside of Teyvat. Without the protection of The Seven, all that lies beyond is unknown chaos. Only power beyond the order of Teyvat is able to stain the power of Rex Lapis black.)
- Decarabian was the lord of the Mondstadt region before Barbatos rose to power. He created the city now known as stormterror's lair, and forced his subjects to play along with his dream of eternal power.
(Decarabian Fragments: The place now known as Stormterror's Lair was once the capital city of Decarabian, the God of Storms. Since this dream of prosperity was created entirely by his divine might, the broken pieces left behind by the shattering of that dream still possess great power. Decarabian, the God of Storms, was content with the capital city he had raised, and accepted the worship of the people from atop his tower. But he knew not that the people did not bow to him out of respect or adoration. The people did not bow to Decarabian out of respect or adoration, but because the harsh winds had laid them low. This was the shattered dream and ambition of the Anemo Archon before the rise of Barbatos. He tried so hard to make his dream come true, and so the fragments of that dream are still mighty. Andrius once declared war upon Decarabian, but failed to even scratch the capital of the Lord of the Tower. If it were not for the song of freedom that shattered the city in an instant, Decarabian's dream would have gone on forever.)
(Teyvat Travel Guide, Mondstadt: Brightcrown Canyon leads to this huge ruin of an ancient city which was built by the cruel King of Gales, Decarabian. The city was built in a ring-shape. It seems that every resident of the city had been arranged their own spot between the inner and outer rings. Right in the center of the city was the tall tower where the King of Gales resided. The ruins of the domain of this cruel king, who once tried to control his people’s lives, are now utterly deserted.)
- Not all of our current gods may be noble, and not all of the dead / defeated gods were evil:
(Diary of Roald the Adventurer: Sal Terrae: From the scale of this ruin, I suspect it is the temple that provided safe refuge for civilians during the Archon War several millennia ago. I’ve heard that the Goddess of Salt built such a place. Liyue folklore holds that she was the gentlest of the gods. In the brutality and chaos of wartime, human beings were puny and disposable. But the Salt Goddess refused to join the other gods in their senseless battle for dominance, instead choosing to give shelter to those dispossessed by the war. She brought them here to build a new settlement. She showed them kindness and comfort. And even as global upheaval ushered in the end of an epoch, she worked tirelessly to bring about a return of peace between the Archons. The gentlest of the Archons fell not in battle at the hands of the other Archons. She fell at the hand of her own people, the people she had loved so dearly.)
(Diary of Roald the Adventurer: Guyun Stone Forest: I had the most awful night's sleep last night. I dreamt I was somewhere pitch-black and damp. Suddenly, I was a sea monster, and my impaled body was being driven into the ocean floor by the Geo Archon's polearm. I writhed around and clutched at the giant polearm made of rock, trying desperately to free myself, but it was wedged firmly in place. Each movement I made filled me with agony, and with rage...)
- (Food for thought) Jiu, a child near Mount Hulao, proclaims Rex Lapis is an usurper, and that the resurrection of an ancient being (the chi?) is coming soon.
- There is evidence to suggest that the elements may be more important than the gods in terms of natural hierarchy. We know that hilichurls worship the elements themselves and do not appear to draw power from the gods. We also know of elemental leylines of the world, hidden deep within the earth. They create elemental ecosystems of creatures and "organs" to sustain balance, such as Regisvines (and, to a smaller extent, whopperflowers, slimes, etc):
Cryo Regisvine: a monster formed from a vine that was imbued with the essence of biting frost within the Ley Lines. Some studies hold that plants are like the world's organs, harmonizing the turbulent elemental energies of the Ley Lines. Concrete examples of this phenomena are Mist Flowers, Whopperflowers, and the like, which brim over with elemental energy.Ley Line Sprout: It is said that there was a great tree whose roots once spread out to every corner of the world, and this branch is said to be part of it. It is almost if it was never broken off and taken far away, for its vitality is such that it still sprouts new leaves even now.
Pyro Regisvine: A giant vine that has absorbed the ancient flame that rages within the Ley Lines. It is restless, as if filled with an endless fury. Poets, bards, and even some academics believe that elements also contain emotions and hope. If this is true, then one can only wonder what emotions cause the Pyro Regisvine to burn eternally, writhing like one longing to be free of the confines of the earth...
- Lisa taught Razor how to use his Electro powers:
(When I taught Razor how to utilize Elemental Energy, I never expected him to master the technique so quickly. Come to think of it, you're talented too. Maybe I could teach you a few tricks...)
(Razor Story: "Master, what is... 'friends'?" Razor once asked of his new mentor, working at the limits of his vocabulary. His purple-clothed mentor seemed to know it all, from how to make hash browns from potatoes in the ground, to the name of the brightest star in the summer night sky. However, Lisa simply smiled and yawned without answering him. Razor thought about it when the wind blew, when the rain fell — even when Wolfhook berries got stuck in his fur. He just couldn't figure it out.)
- Lisa used to be much more powerful than she appears to be ingame, but she’s lazy and doesn’t feel like putting in the effort now:
(Hi darling, are you going to be Lisa's little helper? What? Me, a grand mage? That was a long time ago, I'm just a humble librarian now. \chuckles*)*
(Ascension 4: \chuckles* If I were to recover my full power, who knows what kind of things just might happen?)*
- Lisa and Jean appear to be very close, judging by these voicelines:
(\yawns* Good morning, Jean... Oh it's you! Sorry, dear.”)*
(When Lisa is around, I always have peace of mind.)
- Alice is Klee’s mother and the author of the Teyvat travel guide. She is a cruel sociopath, and has mentioned torturing and killing hilichurls on multiple occasions:
(The three hilichurl tribes located in this valley are all densely populated. What if we built a huge spinning ball-shaped cell in the center of the valley and threw all of the hilichurls into it? That way we might be able to generate enough energy to power all the mills in Mondstadt for at least five years. If we took it one step further by grinding the hilichurls that are too old or too weak into food and feeding them to the strong ones, we might just build ourselves a perpetual motion machine that can support a huge factory like in Snezhnaya!)
(At the center there is a huge oak tree. It is said that Vennessa ascended there. I searched around the tree for a long time but did not find any launching device. I grabbed some hilichurls nearby to put my theory to the test. Sadly, the longest flying distance was from here to the hunters’ huts around Springvale. How disappointing.)
(This valley I found at the northeast coast of Cider Lake is still guarded by ancient mechanisms, but the soldiers responsible for holding the pass for the King of Gales were nowhere to be found now. All the winds of time had left behind were the unintelligent hilichurls and silent mechanical guards. My attempt to control Ruin Guards with hilichurls failed as well. The guard split into pieces, and as for the fate of the hilichurl strapped onto it… I will spare you the gory details.)
- The 3 hypostases we know have their names based off the Hebrew alphabet (Beth, Aleph, and Gimel). Also, a hypostasis in philosophy is defined as "the underlying state or underlying substance and is the fundamental reality that supports all else.". Perhaps this would indicate that the hypostases are kind of like representations of the underlying elemental powers that govern the universe?
- The Oceanid's name, Rhodeia, is derived from Greek mythology: Rhodeia is the daughter of Oceanus, the Titan of the sea. The lore of the Oceanid appears to coincide with that of its real-life counterpart:
(Oceanid description: "A lifeform created from condensed Hydro elements of incredible purity...it is also said by some that Oceanids were once sea creatures from a home far away who carried the fragments of a long-dead god to the many corners of this world. Perhaps they did this so that the love their god held for this world could be spread through the water to all the land...")
- The Oceanid's voicelines disappear really quickly, so it may be hard for people to focus on what she's actually saying. However, these and the Oceanid's description appear to suggest that it is a noble being that is a defender of pure waters and the people of its home (in this case, the people of the Qingce village). You can decide for yourself whether we're the good guys or bad guys in our battle with the Oceanid:
(When the fight starts: "So, murderers from our homeland have come on a futile journey to harass the people of the Qingce waters...very well then. But be warned, her power shall crush any miscreant that would dare pollute these waters. With no place to flow, even the purest of water will begin to envy the forms of living being who can roam about freely. it is this water that will be used to drown you and the pollution you bring.)
(Upon defeat: "We but only seek tranquil waters. Why should we be denied such a thing? However, as long as lakes and streams still remain, then rain shall continue to fall from the skies and water will never truly disappear...")
Thank you for reading everything I’ve dumped so far! I haven’t covered too much of Liyue, so I’ll be sure to add more of that soon. I’ll also gladly include anything I’ve missed out on, if you have something new for me to add!